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-   -   Space Food Empires! (http://forum.shrapnelgames.com/showthread.php?t=12292)

Captain Kwok August 26th, 2004 06:00 PM

Re: Space Food Empires!
 
Quote:

Captain Kwok said:
  • Finish adding weapons to components.txt
  • Finish adding racial facilities to facilities.txt
  • Finish off system type entries (nebula/storm/asteroid etc)
  • Add racial trait units to vehiclesizes.txt
  • Make simple "placeholder" images for racial ships

Well strike off systemtypes - I've finished entering them at work today. http://forum.shrapnelgames.com/image...ies/tongue.gif

In total there are 100 completely new systemtypes.

Captain Kwok September 9th, 2004 11:48 PM

Re: Space Food Empires!
 
Greetings.

I thought I'd share some works in progress:
http://members.rogers.com/capt-kwok/...iew-carrot.png

The upper ship is a Carrot Imperial Scout Ship Type I (140kT), and the lower ship is a Carrot Imperium Patrol ship (180kT). The textures are in development and more details (windows, vents, etc) will be added of course.

Captain Kwok September 12th, 2004 01:58 AM

Re: Space Food Empires!
 
Here is the completed Carrot Scout Ship, Type I.

http://members.rogers.com/capt-kwok/...rrotscouti.png

The upper image is actual portrait size, and the lower image is zoomed a bit so you can see some of the smaller details. I didn't go too crazy with the details since it'd be mostly a waste of time as they'd never be noticed in the portrait.

The ship itself is just under 9 metres in length and carries a crew of 40. It's generally armed with 2 Retinol BLasters, which are visible in the image. The engines themselves are located aft and are enclosed mostly in the primary hull, as opposed to most other carrots ships, which have their engines mounted away from the hull.

Kevin Arisa September 12th, 2004 02:39 AM

Re: Space Food Empires!
 
I can tell already, this mod is gonna be great! At least I am drooling over food this time. http://forum.shrapnelgames.com/images/smilies/wink.gif

Ragnarok-X September 12th, 2004 05:58 AM

Re: Space Food Empires!
 
Hey cool, the ships look great. Are you going to add one shipset for each "race" in your mod ? I suppose that will be a LOT of work...

mottlee September 12th, 2004 11:48 AM

Re: Space Food Empires!
 
COOL!!! http://forum.shrapnelgames.com/images/smilies/cool.gif If nothing else relese the ship sets and AI for these..be cool to add these to one of the other mods or games http://forum.shrapnelgames.com/images/smilies/smirk.gif

Captain Kwok September 12th, 2004 11:48 AM

Re: Space Food Empires!
 
Quote:

Ragnarok-X said:
Hey cool, the ships look great. Are you going to add one shipset for each "race" in your mod ? I suppose that will be a LOT of work...

Sort of. For example I've designed two carrot ships - but they contain all the elements of the remaining ships - so it's just a matter of resizing the different components and adding a couple of custom details for each one.

Captain Kwok September 13th, 2004 12:13 AM

Re: Space Food Empires!
 
The Carrot Scout I and Patrol ship shown to scale:
http://members.rogers.com/capt-kwok/...coutpatrol.png

Now, lots more to follow.

Caduceus September 13th, 2004 12:41 AM

Re: Space Food Empires!
 
New Taglines for SFE:

1.) Eat your greens before they eat you!
2.) Time for some salad, mutton chop.
3.) Fiber not included.

Wildcard [img]/threads/images/Graemlins/icon46.gif[/img]

All kidding aside, nice work Capt K.

narf poit chez BOOM September 13th, 2004 12:00 PM

Re: Space Food Empires!
 
Nice.:)


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