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-   -   Star Fury Question, Ask Away (http://forum.shrapnelgames.com/showthread.php?t=15792)

Alpha Kodiak September 13th, 2003 02:51 PM

Re: Star Fury Question, Ask Away
 
Quote:

Originally posted by deccan:
</font><blockquote><font size="1" face="Verdana, Helvetica, sans-serif">quote:</font><hr /><font size="2" face="Verdana, Helvetica, sans-serif">Originally posted by Wydraz:
It really depends on how you define a 3D engine. To me it means rendering 3D objects in realtime. Just because these objects do not move "up" or "down" does not mean it is not a 3D engine. The planets and ships ARE rendered in 3D, so it is technically a 3D engine!

<font size="2" face="Verdana, Helvetica, sans-serif">I realize that that's technically true, but I also realize that this takes a lot out of what I was expecting from the game, having fighters swoop all over capital ships, etc. One of the most fun battles I've had in Homeworld was a big battle in which two big fleets approached each other at right angles. Now that was a cool 3-d engine.

The lack of ability to duck and climb also means that there won't be much dogfighting, and that's bad to me too.
</font><hr /></blockquote><font size="2" face="Verdana, Helvetica, sans-serif">I think you will find that there can be a significant amount of dogfighting in 2D. You will also find yourself in the midst of a fighter swarm every once in a while, and you will find 2D more than enough to keep you busy. This is not to say I would not want it to be true 3D, merely that the 2D environment does not take away from the game as much as you might think.

Suicide Junkie September 13th, 2003 02:57 PM

Re: Star Fury Question, Ask Away
 
In a fleet battle, there is more than enough manoeuvering to do. In fact there is probably a little too much dogfighting, considering also that you are supposed to be commanding ships between destroyer and battleship size, not piloting fighters singlehandedly (although that's moddable).

Also consider that this is based on the Space Empires series, where combat has always been 2D.
That may change for SEV, perhaps, but I don't see it adding much value.

Fighters do end up swarming all around captial ships, and I've seen some very amazing screens (Oh, I so wish I'd hit the printscreen button)...
coming around a star, I see 7 fighters hammering a pirate ship from all directions, while three capital ships bombard it with APBs and torpedoes.

Katchoo September 13th, 2003 07:59 PM

Re: Star Fury Question, Ask Away
 
On the topic of Fighters...

Can you Model your own Fighters? And if so, is it possible to Model a small one man craft like a Fighter to fly yourself around in as opposed to larger craft (eg Escort, Cruiser, etc..)?

I imagine a true Star Wars Mod emphisizing Fighter Combat would be a bLast in Starfury...

http://forum.shrapnelgames.com/images/icons/icon10.gif

Wydraz September 13th, 2003 08:19 PM

Re: Star Fury Question, Ask Away
 
These are the sizes (in terms of component slots) of ships I have seen from the text files:

Fighter 15-25
Destroyer 45-60
Frigate 50
Freighter 50
Cruiser 40-75
Battlecruiser 65
Battleship 70-100
Carrier 80-100

So I imagine the answer to your question is YES. I notice too that there seems to be an absence of ships of Escort size (lets say, 25-40).

Fyron September 13th, 2003 09:20 PM

Re: Star Fury Question, Ask Away
 
You can make your own models for pretty much everything in the game, just like how SE4 has nearly completely customizable graphics. http://forum.shrapnelgames.com/images/icons/icon12.gif

Captain Kwok September 13th, 2003 09:26 PM

Re: Star Fury Question, Ask Away
 
Quote:

Originally posted by Katchoo:
On the topic of Fighters...

Can you Model your own Fighters? And if so, is it possible to Model a small one man craft like a Fighter to fly yourself around in as opposed to larger craft (eg Escort, Cruiser, etc..)?

I imagine a true Star Wars Mod emphisizing Fighter Combat would be a bLast in Starfury...

http://forum.shrapnelgames.com/images/icons/icon10.gif

<font size="2" face="Verdana, Helvetica, sans-serif">I have taken a Terran fighter and made it a starting ship. However, those pesky PDCs can make your day short - even if you have a few custom modifications. http://forum.shrapnelgames.com/images/icons/tongue.gif

[ September 13, 2003, 20:26: Message edited by: Captain Kwok ]

deccan September 14th, 2003 01:50 AM

Re: Star Fury Question, Ask Away
 
Quote:

Originally posted by Wydraz:
It really depends on how you define a 3D engine. To me it means rendering 3D objects in realtime. Just because these objects do not move "up" or "down" does not mean it is not a 3D engine. The planets and ships ARE rendered in 3D, so it is technically a 3D engine!
<font size="2" face="Verdana, Helvetica, sans-serif">I realize that that's technically true, but I also realize that this takes a lot out of what I was expecting from the game, having fighters swoop all over capital ships, etc. One of the most fun battles I've had in Homeworld was a big battle in which two big fleets approached each other at right angles. Now that was a cool 3-d engine.

The lack of ability to duck and climb also means that there won't be much dogfighting, and that's bad to me too.

[ September 13, 2003, 12:56: Message edited by: deccan ]

Phoenix-D September 14th, 2003 03:56 AM

Re: Star Fury Question, Ask Away
 
Speaking of death, how is that handled in Starfury? I know other games have escape pods and such.

Captain Kwok September 14th, 2003 04:42 PM

Re: Star Fury Question, Ask Away
 
Quote:

Originally posted by Phoenix-D:
Speaking of death, how is that handled in Starfury? I know other games have escape pods and such.
<font size="2" face="Verdana, Helvetica, sans-serif">Your ship explodes and you die. No escape pods here! Your family is told that you were crushed to death when your gravity plating fails or something to that effect. http://forum.shrapnelgames.com/images/icons/tongue.gif

[ September 14, 2003, 15:43: Message edited by: Captain Kwok ]

Alpha Kodiak September 14th, 2003 04:51 PM

Re: Star Fury Question, Ask Away
 
Each time you jump from system to system, the game autosaves. I would also recommend saving any time you accomplish something you wouldn't like to have to do again. The only recourse when you die is to fall back to a save position.


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