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Re: What did I missed from Dom I.? -> DIPLOMACY!
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Re: What did I missed from Dom I.? -> DIPLOMACY!
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Re: What did I missed from Dom I.? -> DIPLOMACY!
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Re: What did I missed from Dom I.? -> DIPLOMACY!
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Well depends what you like. I prefer single so... http://forum.shrapnelgames.com/images/icons/tongue.gif |
Re: What did I missed from Dom I.? -> DIPLOMACY!
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Well depends what you like. I prefer single so... http://forum.shrapnelgames.com/images/icons/tongue.gif </font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">I couldn't agree more http://forum.shrapnelgames.com/images/icons/icon10.gif I prefer singleplayer as well. MP is already good, perhaps the SP part should be enchanted first of all. [Do not forget that most of the players are preferring singleplayer here!] If there will be a diplo sys. ever, it must be added / tweaked for single mainly. |
Re: What did I missed from Dom I.? -> DIPLOMACY!
Yup. Singleplayer is #1. for me too.
Thus, I would like to see a decent diplomacy system for singleplayer. I don't really care about MP, so I won't argue about that. http://forum.shrapnelgames.com/images/icons/icon6.gif |
Re: What did I missed from Dom I.? -> DIPLOMACY!
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Re: What did I missed from Dom I.? -> DIPLOMACY!
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Re: What did I missed from Dom I.? -> DIPLOMACY!
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A simple battle simulator that let you pick any troops, equip them with any items, set each sides research levels, and give orders would go a long way towards minimizing the time needed to play Dominions competitively. It would also lower the learning curve for new players, and be good for testing and bug finding. I would actually be surprised if Illwinter didn't already have something like this for internal testing purposes... Would such a tool make the game too well known and thus uninteresting? IMHO no, as you still need to predict what your opponent will do, which is the most interesting part anyway. |
Re: What did I missed from Dom I.? -> DIPLOMACY!
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