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Re: Making mods for Dominions II. [Basic editing/modding discussion.]
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Re: Making mods for Dominions II. [Basic editing/modding discussion.]
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Re: Making mods for Dominions II. [Basic editing/modding discussion.]
Yeah whatever. I'm sure itching to see your migthy mod...
I have no delusions that i could ever make something actualy balanced, and i don't think that neither can you, and i have very litle faith on all you mod-dudez. I will now stop posting in this thread, potentialy in the whole board because Shrapnel relase has atracted GFX worshipping whining idiots here. |
Re: Making mods for Dominions II. [Basic editing/modding discussion.]
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And I only talk about "rules" mods, many other games just benefit for additionnal/redone artwork. Anyway noone forces anyone to use mods : you don't like them, then ignore them. Mod-lovers/Modders just want to be able to mod, why bash them for it ? Illwinter will decide what openness they put in the game, it's pointless and somewhat trollish/stupid to ask for no moddability... http://forum.shrapnelgames.com/images/icons/blush.gif Edit : didn't read all of Nerfix' post before replying, Nerfix quit also ... Sad 'cause he was Dom2 betatester, a real fan and veteran, and had insights and ideas, but he was maybe somewhat too much intolerant... http://forum.shrapnelgames.com/images/icons/icon9.gif [ September 25, 2003, 22:39: Message edited by: PDF ] |
Re: Making mods for Dominions II. [Basic editing/modding discussion.]
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And I only talk about "rules" mods, many other games just benefit for additionnal/redone artwork. Anyway noone forces anyone to use mods : you don't like them, then ignore them. Mod-lovers/Modders just want to be able to mod, why bash them for it ? Illwinter will decide what openness they put in the game, it's pointless and somewhat trollish/stupid to ask for no moddability... http://forum.shrapnelgames.com/images/icons/blush.gif Edit : didn't read all of Nerfix' post before replying, Nerfix quit also ... Sad 'cause he was Dom2 betatester, a real fan and veteran, and had insights and ideas, but he was maybe somewhat too much intolerant... http://forum.shrapnelgames.com/images/icons/icon9.gif </font><hr /></blockquote><font size="2" face="Verdana, Helvetica, sans-serif">I agree with you. Well said. As for Nerfix...he sounds like an idiot. Who cares, if he won't post. All of his replies in this thread were full with idiotism. http://forum.shrapnelgames.com/images/icons/shock.gif |
Re: Making mods for Dominions II. [Basic editing/modding discussion.]
Nerfix was not Dom2 betatester... he is good at ferreting out info from their Dom2 update log though http://forum.shrapnelgames.com/images/icons/icon12.gif
I don't think he'll really quit the forums for very long though, as he is a self described addict. I don't get the hostility towards mods and modders though, I mean you don't have to look at, let alone play, with any mods. I suppose an arguement could be made that the devs would spend too much time making the game more moddable, and less time finishing the game, but at this point I don't think thats a very strong arguement. I dunno, mods are generally good things, most mods are crap, but theres always a few that manage to make the game more interesting for individual styles, besides I'd assume that most if not all MP is gonna be with Vanilla until people have had time to figure out any balance issues they feel are needed, and seemingly Illwinter is good at making many of those changes official anyway. I'm hoping for greater ability to script and make maps, rather than all out modding though http://forum.shrapnelgames.com/images/icons/icon7.gif |
Re: Making mods for Dominions II. [Basic editing/modding discussion.]
Well er....Nerfix's replies werent very creative, I must admit that. http://forum.shrapnelgames.com/images/icons/icon10.gif
In fact...he had no points, that is true as well. As I said, the best would be to allow the players to make mods, if they want, no players are forced to play with any mods. Just think. A LotR mod for example, would be very interesting and useful, since lot of players are huge LotR fans. Balance? If you spend enough time to balance your mod, it can be perfect. To me this isnt a question. Players should be allowed to make their little world. Why to put in limits? If Illwinter will be able to release the tools, databases etc. than why not? Mods are keeping the games and communities alive. Trust me in that. |
Re: Making mods for Dominions II. [Basic editing/modding discussion.]
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I am a bit scared of what people might do to my little game if it was freely moddable http://forum.shrapnelgames.com/images/icons/icon9.gif , but on the other hand I believe most people would prefer to play on serious mods. Survival of the fittest so to speak. And if people like to create SP scenarios where balance is screwed I shouldn't worry (I tell myself). |
Re: Making mods for Dominions II. [Basic editing/modding discussion.]
Modding also has a lot more uses than fixing balance and other issues. In fact, if modders are spending their time 'fixing' balance issues, then that's a sign that there's something deeply wrong with the game... and from what I've seen so far of Dom I, I don't think this is likely to be a problem for Dom II. http://forum.shrapnelgames.com/images/icons/icon7.gif
The real purpose of modding in a well-designed game should be to add things that the developers either never thought of, or didn't have time to implement. Having the creativity of hundreds of people to draw on can only improve a good game in the long run. I would also like to see more options added to Dom II for modding, but the idea of waiting for a patch to get them doesn't bother me either. Think of all the things you could do with good modding tools... new nations, new pretender gods, new themes, etc. A group of dedicated modders could expand the variety of the game far more in a short time than a small number of developers could hope to do in years... [Edit: @ Kristoffer, who slipped in ahead of me - I know exactly how you feel. I love to create new maps and scenarios for games, and in the Last year or two I've gotten pretty heavily into modding for various games. I also understand your fears about what people might do to your 'baby'. http://forum.shrapnelgames.com/images/icons/icon7.gif All I can say is, give us the tools and we'll be gentle... we may even surprise you... http://forum.shrapnelgames.com/images/icons/icon12.gif Oh, and since this is my first post here, I probably should have mentioned that I just recently found the Dom I demo, and I'm loving it. I'm very much looking forward to seeing what you do with Dom II... whether I get to gut it and mess around with its innards or not... http://forum.shrapnelgames.com/images/icons/icon12.gif ] [ September 25, 2003, 23:04: Message edited by: Bard of Prey ] |
Re: Making mods for Dominions II. [Basic editing/modding discussion.]
Yes, modding/editing is an awesome part of gaming. I have seen incredible mods, and they were lot better than the vanilla game, and they were perfectly balanced.
The developers must give us the ability to mod this wonderful game. It is fun for us, and fun for everyone. I am very happy that Aristoteles plan to make a LotR mod, I am a fan of the tolkien world as well. The possibilites are endless, if the modding tools will be good enough. More Diversity = More Fun [ September 25, 2003, 23:07: Message edited by: MStavros ] |
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