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Re: in which occasion will you raise taxes
Pythum is not boring to me, but Y(?)ber it may be. I do find them powerfull.
BTW. isn't it Uber, not Yber? |
Re: in which occasion will you raise taxes
U with dots is pronounced as Y.
Ok, i admit there is people who get kicks from these legionairy-thingies, but i'm not one of those. Also, i find gem income of 8 rigth from the start bit too much. |
Re: in which occasion will you raise taxes
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The encumbrance is 1 less, right. I forgot the strat move, I will have to get used with the stat, which is important. Quote:
You can refine the proposal by having the flank zones interdicted to heavier troops. |
Re: in which occasion will you raise taxes
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[ October 30, 2003, 15:37: Message edited by: johan osterman ] |
Re: in which occasion will you raise taxes
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Re: in which occasion will you raise taxes
You were quoting Jasper, who was talking about Hoplites vs. Hyps, as the rest of us were, further down the thread.
As for Arco or Ulm being boring in either game... I've had lots of fun with both and don't find them boring. Arco has five types of melee infantry, three types of cavalry, plus fun chariots and elephants, very nice priestesses and magicians and astrologers... Ulm is really fun for trying to squash magic with heavy metal, and for trying to keep an elite corps alive in the face of huge resource costs to raise troops. I think it's really a matter of personal preference, which is why it's good there are so many varied choices for nations. PvK [ October 30, 2003, 16:35: Message edited by: PvK ] |
Re: in which occasion will you raise taxes
hey, i had an idea....not sure if it was already brought up or not...and, it may not even be a good one...but here goes:
This is concerning the Light Infantry usage from earlier in the post btw.... What if, Scouts could command a group of say 10-20 Light Infantry? That would give them some usage....and, Scouts would be able to take over some low defense territories possibly.... That I think would give them some definite use....but, what do you all think about this? |
Re: in which occasion will you raise taxes
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So back to the point of my initial post : I was dealing with the fact the Hysps in dom I were at 8 resources, compared to hysps of doms II at 18 resources. The difference being only 4 in defence between the two (and here too I'm speaking of doms I hysps at 11 def versus doms II hysps at 15 def). Hope it clarifies. [ October 30, 2003, 18:23: Message edited by: Pocus ] |
Re: in which occasion will you raise taxes
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So back to the point of my initial post : I was dealing with the fact the Hysps in dom I were at 8 resources, compared to hysps of doms II at 18 resources. The difference being only 4 in defence between the two (and here too I'm speaking of doms I hysps at 11 def versus doms II hysps at 15 def). Hope it clarifies. </font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">In the Jasper post you qouted, in the post I quoted, the different values Jasper gives are the differences between hypaspists and hoplites, wether or not you originally discussed dom 1 versus dom 2 hypaspists Jasper tried to point out that hypaspists were useful and based his assesment on the stat differences between hoplites and hypaspits in dom 2, these stat differences are the values given in Jaspers post. Also the resource increase in the hypaspists are consistent with all other unit in the game. The resource difference between dom 1 and dom 2 hypaspists is based on a resource value cost assigned to the different armours and armaments. All units have their resource costs calculated in this way, ie add up resource cost for helmet to res. cost for plate hauberk to res. cost for long spear to ... ... To arbitrarily change the cost of hypaspists away from this forumla to make them useful, allthough I allready think they are, is a step one should take with some caution, I think. [ October 30, 2003, 18:42: Message edited by: johan osterman ] |
Re: in which occasion will you raise taxes
ok, if a formula is used for resource, fair enough.
Has someone reported by the way that some Abysian infantries have a 2 handed weapon with a shield? I dont recall if its in the normal theme or in blood of human, but it is rather strange anyway (and convenient when you play Abysia). |
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