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-   Dominions 2: The Ascension Wars (http://forum.shrapnelgames.com/forumdisplay.php?f=55)
-   -   patch 2.06 out (http://forum.shrapnelgames.com/showthread.php?t=17264)

Keir Maxwell January 12th, 2004 11:41 PM

Re: patch 2.06 out
 
Downloading now. Thanks guys!
http://forum.shrapnelgames.com/images/icons/icon7.gif

Cheers

Keir

Kristoffer O January 12th, 2004 11:48 PM

Re: patch 2.06 out
 
I believe you get the gold back, but I'm not certain.

Saber Cherry January 12th, 2004 11:53 PM

Re: patch 2.06 out
 
Quote:

Originally posted by Kristoffer O:
I believe you get the gold back, but I'm not certain.
<font size="2" face="sans-serif, arial, verdana">Nope. I spent all my gold on Hydra Hatchlings (3000 stored up) and it all disappeared, along with the queue.

Saber Cherry January 12th, 2004 11:58 PM

Re: patch 2.06 out
 
2.06 Undocumented Features:

1) Pillage Bonus now has an icon!

(as an aside - I thought Barbarian Lords were suppose to count as +25 men, but they just get a +5 bonus, same as Chiefs)

Arryn January 13th, 2004 12:53 AM

Re: patch 2.06 out
 
Quote:

Originally posted by Saber Cherry:
</font><blockquote><font size="1" face="sans-serif, arial, verdana">quote:</font><hr /><font size="2" face="sans-serif, arial, verdana">Originally posted by Arryn:
Minor gripe: Pre-patch the arrow keys would auto-repeat when held down. Now they do not. This is one "fix" we could have done without methinks. http://forum.shrapnelgames.com/images/icons/icon9.gif

<font size="2" face="sans-serif, arial, verdana">They work for me... </font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">They're working again as they should. Very odd though. All I did was exit the game and come back in ...

HJ January 13th, 2004 01:11 AM

Re: patch 2.06 out
 
Fire susceptibility seems inconsistent. All liches, bog mummy, and mummies reanimated from HoF get it, but not mummies reanimated by Amon Hotep or Desert Tombs units (which are also mummified).

Sammual January 13th, 2004 01:13 AM

Re: patch 2.06 out
 
Quote:

Originally posted by apoger:
>So you won't remove anything from the game by making a modified pythium. Just enable that mod when you want that variety of pythium.


A bunch of players get together and want to play. They decide to use the "apoger" mod.
This mod offers an alternate theme for every nation.
No player will then have access to ANY standard nation since they have all be replaced by my mod.


What I want, and I don't think this is out of line is;


A bunch of players get together and want to play.
They decide to use the "apoger" mod.
This mod offers an alternate theme for every nation.
The players that choose to utilize one of my new themes simply takes it from the theme menu when making their nation.
Players that don't want to use one of the extra themes just ignore it and play what they want.


This is a HUGE difference.

<font size="2" face="sans-serif, arial, verdana">You can have any number of mods affecting a game. Keep each mod to one nation so they player of that nation can choose if he wants to use that mod or not.

Sammual

Sammual January 13th, 2004 01:29 AM

Re: patch 2.06 out
 
Quote:

Originally posted by Saber Cherry:
New 2.06 bug: You can recruit while under siege. The gold you spend is used. But the units mysteriously never show up. Where do they go?
<font size="2" face="sans-serif, arial, verdana">It has always been this way for me.

Sammual

January 13th, 2004 02:24 AM

Re: patch 2.06 out
 
Yay, Carrion Woods is playable now!

Sorta.

I'll reserve the rest of my judgement as I play through it more. More than worth the wait. http://forum.shrapnelgames.com/images/icons/icon7.gif

Keir Maxwell January 13th, 2004 02:43 AM

Re: patch 2.06 out
 
I haven't had a chance to look at the new features in full but I do have a few questions.

1. Is there any plan to change the way orders work allowing some sort of fire and attack, or firing on the hold part of "hold and attack" or while not otherwise engaged on guard commander?

My concern is Tien Chi Cavalry - particularily Barbarian Kingdoms. Is it intended that at any battle you either use them as lancers of archers or is there a way of getting around this I have been unable to discover?

Mictlan - is there any plans to improve Mictlan?

While I have achieved moderate success with Mictlan it was after many, many abysmal failures and was harder to achieve than dramatic success is with most other races. Part of what kept me trying was the hope that Mictlan would be patched and my cunning idea's would become more viable. If Mictlan (read Barbarian Kingdoms and Spring and Autumn) is finished as is it would be good to know so I can stop waiting and hoping.

I find it hard to celebrate the arrival of new themes when we already have alot of new themes/nations and some of them seem to be badly in need of work. I lost alot of my designs to this patch and I'm not sure that I have gained many new possibilities. My two favourite nations remain bottom dwellers who struggle to utilise their thematic advantages (the two Tien Chi themes) and dual bless effect races have been slaughtered.

Oh well I guess its time to take a break from playing anyway and put some serious work into the "War of the Rings" mod.

Thanks for the mod capability - I do really appreciate what you given us with this.

cheers

Keir


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