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Re: Luck/Order scales after 2.06 Patch
Whether an event is good/bad seems to be determined by the Luck of the province having the event -- but who's Order and Luck determines the frequency of a nation's events in the first place? Is it the Preteder's scales? The capitols? Some sort of weighted average of provinces you control?
Just how important is it with Turmoil/Luck to push your dominion so that your provinces actually have Luck 3 in practice? Are perceptions about luck colored by the number of events during expansion being based on potential Turmoil/Luck, while newly conquered provinces still have low Luck? |
Re: Luck/Order scales after 2.06 Patch
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Guess I may have to just start building temples everywhere. By the way, many of the strategies people are fond of for multiplayer aren't significant for those of us playing solo ... |
Re: Luck/Order scales after 2.06 Patch
Zen,
The population loss tends to vary with the size of the attacking barbarian horde. But I have definitely lost over 1000 at times. That's a permanent loss and it hurts. Barbarians appear to get a "bonus" to pillaging. Oh joy. And I think you can get the amounts on Sunraybe's site. Unfortunately, I don't have exact numbers to offer you here. That is because the game doesn't let you go back and see what the population was the previous turn and doesn't tell you how much was killed in the pillage. So I only know when my home province or another major castle province gets hit, if that makes sense. |
Re: Luck/Order scales after 2.06 Patch
Yes http://forum.shrapnelgames.com/images/icons/icon12.gif
I understand I don't like bad events any more than the rest, I just don't see the early (Under Turn 10) mass population killers being central to the 'Luck/Misfortune' balance. If it's turn 11 and a Horde hits me I'm not crippled beyond repair, but if I'm hit by a Flood, Storm or Earthquake on turn 2, 3, or 4. My initial progress is suddenly put in a very real lurch. That's where my main problem with bad events are. |
Re: Luck/Order scales after 2.06 Patch
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IMHO taking anything less than Order 3 is a handicap. Taking Luck with such a high Order is obviously self defeating, thereby greatly reducing the value of Luck, and making Misfortune more attractive. |
Re: Luck/Order scales after 2.06 Patch
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Re: Luck/Order scales after 2.06 Patch
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Re: Luck/Order scales after 2.06 Patch
Zen,
I agree with you here. Of course, if you are hit by a huge horde or trolls in your home province early on (as happened to one AI in a SP game I played), you might never get started. I have never had bogus and crew attack my home province. That would be a nightmare. I would love to be able to compare statistically the effects of luck events vs. death scale over an entire empire. Because I think that even with good luck the predominance of the bad events will cost you population. I sometimes toy with the idea of limiting major disasters (flood, earthquake) to once a year in the entire world. And checking independent provinces to see whether it happens there also. |
Re: Luck/Order scales after 2.06 Patch
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Looks like a good way to screw with someone is to cast misfortune events on their capitol, or rather on their entire empire! Ouch! As if taking Turmoil wasn't painfull enough already... Hmmm, are there any spells that cause Turmoil? |
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Not really an option for dominions, but perhaps some other game... |
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