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Re: Wishlish! (For the next patch)
Wow - what a great amount of suggestions. If anyone is willing/able to distil the suggestions down to succinct bullet points I will steal them and put them in the big wishlist thread (which hasn't been updated for a while).
BTW If anyone's interested in checking out that huge list of suggested changes I mentioned click here [you'll have to go to the third page to get the actual list] *N.B. - not trying to take over this thread or anything - keep the suggestions coming http://forum.shrapnelgames.com/images/icons/icon7.gif * [ March 09, 2004, 20:46: Message edited by: st.patrik ] |
Re: Wishlish! (For the next patch)
(posted the idea in another thread earlier but this is a better place for it)
I wish the ai would never override my choices of spells to cast for the purpose of saving gems when I am storming an enemy castle. The reason is that a few enemy mages that my big army could easily kill on an open field, are much harder to kill when the castle walls block access. And defensive spells with a gem cost are sometimes very usefull against the arrows from the castle. The gem-saving ai should still be active for the defender of the castle to prevent it from wasting gems on a single attacking scout. |
Re: Wishlish! (For the next patch)
I'd like
- a key to go to the next province in the editor. No "ctrl + something" but an easy accessible like space. - More documentation or at least a list of all modding commands would be useful. - monthly forging - lab symbol on the map - switchable (magic site) search numbers on the map - info why scripted spells were not cast |
Re: Wishlish! (For the next patch)
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...although I admit that I only write this here since I am so happy that I finally found that one out. I was really annoyed by all those restarts... http://forum.shrapnelgames.com/images/icons/icon7.gif |
Re: Wishlish! (For the next patch)
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</font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">Chazar - THANKS! http://forum.shrapnelgames.com/images/icons/icon7.gif |
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