![]() |
Re: Speeding up battles
Quote:
I wouldn't like to have hundreds of pages of text to wade through just to analyze one battle. Two commanders fighting for five turns would probably make at least one page of text (if presented in a readable way). Imagine a big and important battle with hundreds of units, mages and in-battle summoned creatures. Finding and analyzing the role of a specific unit in the battle would be a 'härke' of epical proportions. |
Re: Speeding up battles
Quote:
Some players like MP, some SP. Some large maps, some small. Some fast battles, some very detailed ones ... with text reports. |
Re: Speeding up battles
Quote:
|
Re: Speeding up battles
Quote:
- Kel |
Re: Speeding up battles
Quote:
besides, once I had the text output I'd write some little 'combat analyzer' utility to help sort it all http://forum.shrapnelgames.com/images/icons/icon7.gif |
Re: Speeding up battles
Quote:
|
Re: Speeding up battles
i think it would also be helpfull for aar's
i would love going over the battle logs of a game |
Re: Speeding up battles
Quote:
|
Re: Speeding up battles
How about a scrollable log of just the spellcasting then? Maybe with turn number and success or failure.
|
Re: Speeding up battles
Quote:
It's not like this request is particularly hard to code either. The logic is likely to already be present in the code for debug purposes. A simple switch (via command line, or preferably menu option) that enables logging, and all combats get dumped out to a file. All you need are a few strategically placed fputs. Yes, it'll slow the combats down dramatically when activated. I'm sure that anyone who turns this on will (or should) realize that they are creating an huge I/O overhead and a dump file that may get rather large in size. That's what readme notes are for: warnings. But to simply tell us that we don't need it "because you say we don't need it" is poor customer relations at best. At worse, it's a disingenuous smokescreen to keep hidden the detailed mechanics of combat resolution, which would be odd given how open IW has been in the past about answering questions on the subject. |
All times are GMT -4. The time now is 08:04 AM. |
Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.