![]() |
Re: OT: Recommendations?
Quote:
Quote:
Quote:
|
Re: OT: Recommendations?
Angband.
The deepest ... timesink... ever constructed, by man or Valar. http://www.thangorodrim.net/ Rabe the YASD, Emeritus. |
Re: OT: Recommendations?
Quote:
By the way, I just wanted to give a special thanks to those who recommended King of Dragon Pass...what an innovative game that is! I can't wait to get the full Version. Reminds me of how badly I wanted to be able to host Turn 41 in the Dom II demo... http://forum.shrapnelgames.com/images/icons/icon10.gif Does anyone else here play Coliseum? I've been having fun with that demo, as well. |
Re: OT: Recommendations?
The _Combat Mission_ games from http://www.battlefront.com also come to mind, although they're not necessarily of that wide appeal. Meticulously scanning the 3D terrain and carefully plotting orders for every unit (individual vehicle, squad or half-squad, weapons team, gun, basically) for each minute-long phase can be daunting. But if you're at home in a community full of grogs who'll debate the frequency or utility of a Bren tripod or research TOE/OOB for specific battles or who have tables of actual penetration data of a particular AP round type from a 88mm PaK '43 against so-and-so mm of steel plate and so-and-so angle and distance, well, have at it.
KoDP is fun. Heh -- if you want to REALLY annoy the other clans, try a slavemaster approach. Say your ancestors took the Nalda Bin as thralls, choose a War clan, and in battle keep choosing "take captives" and keeping 'em. It is not good for diplomacy when you have more thralls than your own farmers in your clan, better keep amassing weaponthanes and war blessings... Nor is it good for your economy when an enemy raid eventually gets lucky, cracks your defenses and frees all the thralls. Oops. Don't say I didn't warn you. http://forum.shrapnelgames.com/images/icons/icon12.gif |
Re: OT: Recommendations?
Quote:
|
Re: OT: Recommendations?
Quote:
Any way, make sure to patch immediatley after getting your game. The shipped Version isn't much fun once you realize that there's no way of getting more sheep to upkeep your temples. http://forum.shrapnelgames.com/images/icons/icon7.gif On the other hand, maybe they ship the patched Version by now. I still have a treasured one from my Beta-days. http://forum.shrapnelgames.com/images/icons/icon12.gif Oh, and don't even bother to play the "short" Version - it stops just as things are getting interesting. Any way, I am afraid there won't be a sequel, strangely enough though that KodP received lots of praise from nearly everywhere. If someone proves me wrong, I'd be glad about it. http://forum.shrapnelgames.com/images/icons/icon7.gif |
Re: OT: Recommendations?
Yes, I saw that there was a patch released Last year. http://forum.shrapnelgames.com/images/icons/icon7.gif I'll be sure to grab it.
I was looking at what happens in the "short" Version...and I was thinking the same thing. "Why would I play this when there's a LONG Version?" http://forum.shrapnelgames.com/images/icons/icon10.gif As for A#, it appears that they at least haven't abandoned their website. They Last updated it in February of this year...perhaps I'll write them and see if they have any future plans for KoDP. |
Re: OT: Recommendations?
Quote:
Also note that events are done very subtlely and the same 'right path' for one event is often different from game to game and situation to situation...so while there are X number of events that can happen, there are more than X different paths, if that makes any sense. - Kel |
Re: OT: Recommendations?
Quote:
Also note that events are done very subtlely and the same 'right path' for one event is often different from game to game and situation to situation...so while there are X number of events that can happen, there are more than X different paths, if that makes any sense. - Kel </font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">It sounds like you feel there's a lot of replayability in the game, yes? |
Re: OT: Recommendations?
Hey, you people do have good taste. http://forum.shrapnelgames.com/images/icons/icon12.gif
Also worth mentioning, IMO, are Myth: The Fallen Lords and Myth II: Soulblighter (I don't really care much for Myth III.) Great detailed real-time tactical fantasy/medieval combat with good atmosphere, humor, and interesting tactical problems, good scenarios, and good multi-player. No RTS genre badness like having to gather resources and do construction and R&D while trying to fight. No fake-o wrong proportions of time and space. PvK |
All times are GMT -4. The time now is 11:43 AM. |
Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.