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Re: OT: Flowers for the grave of MoM.
Thank you very much!
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Re: OT: Flowers for the grave of MoM.
I'm a programmer and I rather like Python, though I've only seriously used it for one project several years ago. It's extremely flexible about what it lets you do, and it offers strong cross-platform libraries to do all kinds of things.
It's extremely good for fast prototyping, or anything where execution speed isn't critical, but development speed is desired. The cross-platform aspect is great, too. It was quite easy to learn and use. Also since it costs nothing, it doesn't hurt to give it a try. PvK |
Re: OT: Flowers for the grave of MoM.
RATS. EotFS was so recently without a publisher? Why didnt we get them signed on here?
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[ June 14, 2004, 19:25: Message edited by: Gandalf Parker ] |
Re: OT: Flowers for the grave of MoM.
Hm, I was under the impression that "Stars! Supernova" had publisher problems as well. I haven't checked their site for a long, long time however. For all I know, Mare Crisium dissolved already.
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Re: OT: Flowers for the grave of MoM.
Yeah but they want a publisher who will do "advances". Pay them to work on finishing it.
I do think that Stars was a wonderful game. And I would LOVE to see the new one come out, but Im not sure Id want to put MY neck out that far to see it. |
Re: OT: Flowers for the grave of MoM.
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Re: OT: Flowers for the grave of MoM.
As for execution speed, there are plenty of tests out there. I random one from google is here.
As for cross-platform and as long as you plan to distribute the executables, there are lot of choices, from C/C++ (with XP libraries) to Perl, Python and Ruby. A short breakdown: C/C++: Nothing beats these beast for availbility of libraries; relatively hard to learn; unparalleled execution speed. Perl/Python: The two by far most popular scripting Languages. Both offer excellent XP, large libraries, slow execution speed and fast development time. Python is "stricter" and more formal than Perl; otherwise the Languages are very similar in aim&spirit, so pick the one you like the most. Ruby: Is relatively new. If you don't care about popularity and large libraries, this may be the ticket. It looks really, really cool but I have not yet had the pleasure. |
Re: OT: Flowers for the grave of MoM.
Instead of learning C or C++, I recommend stabbing yourself in the head. It will be less painful and you will probably end up with a better program. Except if you are writing specialized software like hardware device drivers or a graphics rendering engine, or if you have to maintain a program that is already written in one of these Languages, there is not any good reason to use them. They are totally obsolete.
If you do have to maintain a program already written in C or C++, see my previous advice. |
Re: OT: Flowers for the grave of MoM.
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Emulates a complete computer that is capable of running most of the older games... I'm using it for Mom, Dungeon MAster and Star Control, also the Last one got some graphical errors </font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">Apologies for this very late offtopic reply. Why run DM and SC (the second one I assume) in DosBox? In case you didn't know: Dungeon Master - Return to Chaos PC remake of DM and CSB with minor enhancements. Currently at Version 0.28 but it's quite stable (only had a couple crashes playing through DM). Also coming up is a map editor so there may be new dungeons to explore in the future. The Ur-Quan Masters Remake of Star Control 2. Version 0.3 so far and it's somewhat buggy. [ June 15, 2004, 15:34: Message edited by: Gandalf Parker ] |
Re: OT: Flowers for the grave of MoM.
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