HotNifeThruButr |
April 28th, 2004 05:38 AM |
Re: National troops and mages vs SC and High Magics
Quote:
Originally posted by Yossar:
</font><blockquote><font size="1" face="sans-serif, arial, verdana">quote:</font><hr /><font size="2" face="sans-serif, arial, verdana">Originally posted by HotNifeThruButr:
</font><blockquote><font size="1" face="sans-serif, arial, verdana">quote:</font><hr /><font size="2" face="sans-serif, arial, verdana">Originally posted by johan osterman:
Hotknife: Dominions 2 doesnt have extensive province/city upgrade features, this is intentional. Adding the sort of buildings and upgrade paths you suggest would take dominions down a road that have been consciously avoided, so it is unlikely that it will ever appear in any possible future inststallment expansion or patch.
As for avoiding of super combatants, play with rich, slow research, low site frequency and agree to not pick blood nations, use a smaller map. And with curse and a few choice items or spells, most supercombatants can be countered, obviously it costs a bit but it should, since most supercombatants represent a significant investment in gems and research effort.
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<font size="2" face="sans-serif, arial, verdana">Why should it be left out of the game? If the magical facet of the game improves, why can't the mundane?
</font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">It wouldn't improve the game. It would make it overly complex. </font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">If anything, Dominions is ALREADY overly complex. It's not made for the pick-up-and-play gamers. A little more management could not possibly hurt it. Besides, you're only going to make province upgrades in important recruitment centers... right?
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