.com.unity Forums

.com.unity Forums (http://forum.shrapnelgames.com/index.php)
-   Dominions 2: The Ascension Wars (http://forum.shrapnelgames.com/forumdisplay.php?f=55)
-   -   Possible way out of the V.Q. Problem (http://forum.shrapnelgames.com/showthread.php?t=18956)

Cainehill May 4th, 2004 03:56 AM

Re: Possible way out of the V.Q. Problem
 
Quote:

Originally posted by Graeme Dice:
</font><blockquote><font size="1" face="sans-serif, arial, verdana">quote:</font><hr /><font size="2" face="sans-serif, arial, verdana">Originally posted by Cainehill:
But if _both_ picks are the identical Dracolich, one selection is buying it for 50 points more than the other selection.

<font size="2" face="sans-serif, arial, verdana">Only one of those bog mummies is a dracolich. That's the 50 point form, which has a bog mummy as its alternate form. The other one is the immortal bog mummy. </font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">What's the third one then?

Jotun has:

#1 Dracolich: 50 points
#2 Bog Mummy: 110 points (immortal)
#3 Bog Mummy: 100 points (not immortal)

If you're saying that #3 is also a Dracolich, how come it costs 50 points more than Dracolich #1, and why doesn't it display as "Dracolich"?

Point is, something here is broken and should be fixed. (In addition to getting the Skratti back, which is what _I_ think might be the cause of #3.)

LintMan May 4th, 2004 04:18 AM

Re: Possible way out of the V.Q. Problem
 
Quote:

Originally posted by Gandalf Parker:
</font><blockquote><font size="1" face="sans-serif, arial, verdana">quote:</font><hr /><font size="2" face="sans-serif, arial, verdana">Originally posted by Etaoin Shrdlu:
</font><blockquote><font size="1" face="sans-serif, arial, verdana">quote:</font><hr /><font size="2" face="sans-serif, arial, verdana">Originally posted by LintMan:
How about this for a switcheroo-style game:
Everyone designs a pretender for a race, submits it, and Posts the details of their design. If there are any stinker pretender designs, people can vote that that designer has to play his own cruddy pretender. All the other (resaonable) pretenders get randomly assigned to the other players.

<font size="2" face="sans-serif, arial, verdana">I LIKE this one. It's better (and shorter, and more directly self-policing) </font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">Hmmm I better stay out of this. My pretenders are very specific toward boosting certain tactics and strategys. They are sure to be viewed as "stinkers" by most players. turning "stinkers" into a surprise is kindof the definition of my style. </font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">On the contrary! It might work out great for you: If other players thought your pretender designs were stinkers, then they'd stick them back to you, and so you'd get to play your own preferred design, while everyone else had to put up with someone else's choices.

Leif_- May 4th, 2004 09:28 AM

Re: Possible way out of the V.Q. Problem
 
A bit of an aside to the debate, but considering etheralness - does anyone else find it a bit strange that an etheral armour should give the same protection as a material one? Should perhaps etherealness reduce the protection by half, or maybe even two thirds?

Tris May 4th, 2004 10:51 AM

Re: Possible way out of the V.Q. Problem
 
I have a great idea.

Everyone who vehemantly defends the VQ, saying it is not overpowered and doesn't need to be nerfed, can agree not to take it. Ever.

There are LOADS of choices for pretenders, and as VQ is so balanced, and doesn't need toning down, they should be able to play many many games at no disadvantage before they've played through all the pretenders once, let alone as many times as I get the impression some of them play VQ.


All times are GMT -4. The time now is 07:13 AM.

Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.