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Re: SCs other than the vq
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The clam poll (and I thought we were talking about pretenders) shows that the majority think clams are over-powered (I am not counting the ones that said they wouldn't mind a change). To be fair, 2/3rds, at this time also said the poll was biased. Either way, though, I don't see your point about what the polls prove or where you are going with it. Quote:
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And again, immortality effectively includes recuperation. Are you contending that good play means your pretender never gets hit at all ? While I admit to not being an experienced player, I would think that most SC pretenders who never chances getting hit and never take a chance on dying are not fulfilling their potential. Most games, strategy and otherwise, are based, somewhere, on risk vs. reward. Immortality lets you take the bigger risks for the bigger rewards...only it removes the risks (within your domain, anyway). - Kel |
Re: SCs other than the vq
Maybe we need a Van Helsing?
Actually I thought the VQ was susceptable to priests just as much as the rest of the common Ermor group. How about if certain damages were alittle more permanent. She doesnt need to be made weak, just beatable by a fairly available strategy Priests should be permanent banishment routing to a non-friendly province should be non-returnable a susceptability to something. Astral magic? |
Re: SCs other than the vq
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Re: SCs other than the vq
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Much as I feel about Ermor (or clams or any other balance issue), the only thing that truly bothers me about the VQ is that she is reducing the variety of my MP games. Even here, it doesn't bother me that much since less than half the nations use her in most of my games. My personal feeling is that she probably is over-powered but not invincible and if she was, say, limited to only one nation, particularly one that was not used every game (like Ulm, for example), I wouldn't particularly care at all. I am not suggesting this happen, I am just trying to express that it is not precisely something being out of balance that affects the game, it is that something being too far out of balance can cause a loss of variety in MP game play. Quote:
It doesn't take a bad player, or a mistake, to take advantage of better risk vs. reward. Quote:
Immortality is a strong ability, and a *very* strong ability when combined with an SC chassis. It can, and should, be compensated for with design points or other weaknesses. It is not a side-note, nor a tool for only poor players. It allows one to dramatically reduce risk and this, in itself, opens up additional strategies and risk vs. reward scenarios. - Kel |
Re: SCs other than the vq
Zen:
While I generally agree with you, I think you're missing a large part of the point. You and Norfleet and whomever the other "elite" players are... are in the minority of the Dom II playerbase. Odds would dictate that most of us lose most of our MP games... particularly when we play against the likes of you. http://forum.shrapnelgames.com/images/icons/icon10.gif (Though I've not played either of you) So to truly evaluate a VQ's "balance", you have to consider the lesser players, who obviously outnumber the "elite" ones by a large margin... The fact that immortality is much more forgiving of mistakes is not at all a small issue... because that's what players like me do... we make mistakes... because we haven't had enough MP experience to know what every nation can throw at us, and hence we might send our SC pretender into a situation that could mean their death. The fact that a VQ is mostly immune to these "bad decisions" is why she is so popular... and gives a distict advantage over another player of the same "moderate skill level" who is similarly mistake prone... but doesn't have a VQ. I'm not in favor of nerfing Immortality itself, because that would nerf other units... but something should probably be done... since most poor to moderate players think she's da bomb... I do imagine that the fervor will die out within a month, as most of the moderately skilled players who picked VQ's as pretenders as the flavor du jour will have lost their MP games at that point... but she still seems unbalanced to some extent. |
Re: SCs other than the vq
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Which is IMHO, too bad. Would be nice to cause the immortal munchkins some contingent paranoid anxiety. http://forum.shrapnelgames.com/images/icons/icon12.gif This was considered a feature, ...don't know if changing the phaseorder might potentially be rebalancing. Rabe the Rules Rodent Edit: there may be one exception to this, but it isn't helpful. The ermorian cultist event probably changes dominion when it occurs, but this is unlikely to inconvenience an Ermorian VQ. http://forum.shrapnelgames.com/image...s/rolleyes.gif [ May 05, 2004, 01:48: Message edited by: rabelais ] |
Re: SCs other than the vq
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My point is that they are not overpowered by anything more than a slight degree, they are just popular which means people try to use them unsuccessfully and counter to their nation/theme/playstyle because at least 1 other person (or more) has used it successfully. That is exactly the wrong reason to balance something, because of popular demand. |
Re: SCs other than the vq
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Where I draw the line though, is changing the game to any non-conclusive, factual, debated and soundly reasoned changes. This game is very good, but it does have some (if not alot) of issues with balance. If you balance it willy nilly, or based on popular or trendy desires what you are going to have is exactly what this game, this company and this publisher are not. Mainstream. I like TBS games, even though they are not mainstream or popular. I like Shrapnel, even though they are not the biggest or everyone knows their name. I like Illwinter and Dominions 2, even though a large % of the gamers I have known and play with may not find it as fun and enjoyable as I have. Why break that by suddenly catering to popular desire instead of sound logic? |
Re: SCs other than the vq
You've gotta love the fact that a thread that is entitled "SCs other than the vq" is all about the VQ. Kind of makes you wonder if there actually are any other SCs, or at least any good ones when compared to the yardstick of the VQ.
Anyway, far be it from me to try and drag the thread back on topic. I wanna complain about the VQ too! And since immortality seems to be the theme of the moment, let me chime in that even if it is just a crutch for mistakes (an argument I don't buy), everyone makes mistakes! Probably even Norfleet. Especially considering that the game is not played in a vaccuum. There's no way you can account for everything that you opponents might throw at you. So I think its unfair and misleading to talk about the "surprise insurance" factor of immortality as if it is something only the unskilled newbie might ever find useful. |
Re: SCs other than the vq
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More experienced players know more of the strategies and actions that might be presented to them, they also tend to use forsight if a particular strategy/design/decision doesn't work out to have a secondary plan of implementation or alternative. It all boils down to your own risk vs reward mentality. Some people have a high tolerance for bad mistakes and struggling through them other do not. Obviously the more you play the more this tolerance is likely to grow as well as secondary strategy, acceptable loss for gain and other factors for the game. It is not unlike Go in that respect. |
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