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Re: MP: Mon-Fri 12.00h UTC fixed scheduled host (game in progress)
There hasn't been any "server restart", except when I instituted the host times.
However, it seems that it is your math which is off! You specified that hostings were to occur Monday-Friday, at 1200 UTC. That's a gap of 24 hours between them, and some time has already elapsed. Therefore, the time shown is correct. |
Re: MP: Mon-Fri 12.00h UTC fixed scheduled host (game in progress)
Oh, UTC 12:00h just passed two minutes ago...
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Re: MP: Mon-Fri 12.00h UTC fixed scheduled host (game in progress)
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TIMER ACTIVATED! If anyone encounters any aberrant behavior with regard to quickhosting AND interval hosting, let me know immediately. Have a nice game, and try not to get gruesomely killed. [ June 21, 2004, 12:33: Message edited by: Norfleet ] |
Re: MP: Mon-Fri 12.00h UTC fixed scheduled host (game in progress)
Yeh, I'm not sure how there'd be 39 hours between a Monday turn and a Tuesday turn, unless of course you have a job situation where it seems like there's 96 hours on Monday. http://forum.shrapnelgames.com/images/icons/icon12.gif
Only time we should see 39 hours til next hosting is the weekends, if your theory (and Norfleet's settings) are correct. |
Re: MP: Mon-Fri 12.00h UTC fixed scheduled host (game in progress)
Really ? See, my understanding (from Chazar) was that it would skip the next host so 39 hours was possible if everyone made their turn 9 hours after it was available.
That is, if the Last person to move made their move at 9 (9 hours after it normally hosts), then it would host right then and skip the normal host that would occur in 15 hours, thus making 15+24 = 39 hours until next hosting, according to the way it was described earlier in this thread. If this is not happening, and more than 5 turns can occur in a week, we are on normal 24H QH (which would be bad for me). - Kel [ June 22, 2004, 04:24: Message edited by: Kel ] |
Re: MP: Mon-Fri 12.00h UTC fixed scheduled host (game in progress)
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However, the schedule is currently set for 24h scheduled hosts with quickhosting....so unless the game is already on turn 2, then it SHOULD be approximately....7 hours remaining. Light a fire under it, ladies! |
Re: MP: Mon-Fri 12.00h UTC fixed scheduled host (game in progress)
dp
[ June 22, 2004, 04:49: Message edited by: Norfleet ] |
Re: MP: Mon-Fri 12.00h UTC fixed scheduled host (game in progress)
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The game is on turn 2 at this moment. - Kel |
Re: MP: Mon-Fri 12.00h UTC fixed scheduled host (game in progress)
It is? Well in that case, Chazar's suggestion seems to be wrong....because I don't have an interval set, merely host at X day and time.
This would seem to suggest that quickhost and scheduled times don't mix. Which is as I said. Quickhost and scheduled hosting bad, 'mkay? |
Re: MP: Mon-Fri 12.00h UTC fixed scheduled host (game in progress)
Pickles comitted his turn now, which caused a quick hosting. The timer went up from 3hrs to 27hrs as it should, hence skipping the fixed hosting scheduled today at 12:00h. So everything seems to work well as assumed!
http://forum.shrapnelgames.com/images/icons/icon6.gif @NORFLEET: I am not sure what happens if the server is restarted, however. So if you ever have to restart the server then please disable the timer, just to be sure. I guess things are fine as long as the server is not touched anymore, although I will keep an eye open on that issue. If you think that the server has to be restarted more than once in a while, then disable quick-hosting for the remaining game, please. The benefits of QH is not worth the trouble: Its nice to have, but by no means necessary. Thank you! |
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