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-   -   MP: Mo-Fr 12.00hUTC fixed scheduled (running again (http://forum.shrapnelgames.com/showthread.php?t=19341)

Norfleet June 22nd, 2004 12:31 AM

Re: MP: Mon-Fri 12.00h UTC fixed scheduled host (game in progress)
 
There hasn't been any "server restart", except when I instituted the host times.

However, it seems that it is your math which is off!

You specified that hostings were to occur Monday-Friday, at 1200 UTC. That's a gap of 24 hours between them, and some time has already elapsed. Therefore, the time shown is correct.

Chazar June 22nd, 2004 01:05 AM

Re: MP: Mon-Fri 12.00h UTC fixed scheduled host (game in progress)
 
Oh, UTC 12:00h just passed two minutes ago...

Norfleet June 22nd, 2004 01:33 AM

Re: MP: Mon-Fri 12.00h UTC fixed scheduled host (game in progress)
 
Quote:

Originally posted by Chazar:
Ok, once more: There are two ways to schedule the game. One option is setting a timing interval, like 24h. This is not what we want! So leave it at zero please, that is disabled.
<font size="2" face="sans-serif, arial, verdana">I know that!

Quote:

The other schedule method means setting a bunch of fixed dates, which is what we want! The GUI allows this by listing each day by name. I refer to that listing which is on the lower end of the screen (the first being checkboxes for pause-days, all should remain unchecked). If you click these, the game will ask for a two digit number. Click Monday and enter 12. Rinse and repeat for Tuesday, Wednesday, Thursday and Friday, but not for Saturday and Sunday. Finally enable quickhost. You can set this up anytime now. Thanks!
<font size="2" face="sans-serif, arial, verdana">That was my plan. However, the system clock isn't set for UTC, so I had to check hour it was right now.

Quote:

Your host system is set to UTC. No corrections needed.
<font size="2" face="sans-serif, arial, verdana">Actually, it's not, although I can tell it to regurgitate what it thinks UTC is using date -u. I had no idea if it was correct, though.

Quote:

English is still a foreign language to me, and I know that I have a huge problem with making short and easily comprehensive sentences, so please excuse me if my instructions above are a bit to explicit. http://forum.shrapnelgames.com/images/icons/icon12.gif
<font size="2" face="sans-serif, arial, verdana">Don't worry about it. I wasn't really listening anyway. http://forum.shrapnelgames.com/images/icons/icon7.gif I tend not to ask vague questions like "How do I do that?", I tend to be more specific, and all I wanted to know is if the UTC time given by the system was correct...and what time zone this box is in.


TIMER ACTIVATED!
If anyone encounters any aberrant behavior with regard to quickhosting AND interval hosting, let me know immediately.

Have a nice game, and try not to get gruesomely killed.

[ June 21, 2004, 12:33: Message edited by: Norfleet ]

Cainehill June 22nd, 2004 02:31 AM

Re: MP: Mon-Fri 12.00h UTC fixed scheduled host (game in progress)
 
Yeh, I'm not sure how there'd be 39 hours between a Monday turn and a Tuesday turn, unless of course you have a job situation where it seems like there's 96 hours on Monday. http://forum.shrapnelgames.com/images/icons/icon12.gif

Only time we should see 39 hours til next hosting is the weekends, if your theory (and Norfleet's settings) are correct.

Kel June 22nd, 2004 05:21 AM

Re: MP: Mon-Fri 12.00h UTC fixed scheduled host (game in progress)
 
Really ? See, my understanding (from Chazar) was that it would skip the next host so 39 hours was possible if everyone made their turn 9 hours after it was available.

That is, if the Last person to move made their move at 9 (9 hours after it normally hosts), then it would host right then and skip the normal host that would occur in 15 hours, thus making 15+24 = 39 hours until next hosting, according to the way it was described earlier in this thread.

If this is not happening, and more than 5 turns can occur in a week, we are on normal 24H QH (which would be bad for me).

- Kel

[ June 22, 2004, 04:24: Message edited by: Kel ]

Norfleet June 22nd, 2004 05:47 AM

Re: MP: Mon-Fri 12.00h UTC fixed scheduled host (game in progress)
 
Quote:

Originally posted by Kel:
If this is not happening, and more than 5 turns can occur in a week, we are on normal 24H QH (which would be bad for me).

<font size="2" face="sans-serif, arial, verdana">If this is not happening, then this is WORSE than 24h quickhost: Because that would mean that my theory is correct, and if a player thus takes his turn minutes before the forced host, a quickhost occurs, then a forced host will occur shortly afterwards on schedule.

However, the schedule is currently set for 24h scheduled hosts with quickhosting....so unless the game is already on turn 2, then it SHOULD be approximately....7 hours remaining.

Light a fire under it, ladies!

Norfleet June 22nd, 2004 05:47 AM

Re: MP: Mon-Fri 12.00h UTC fixed scheduled host (game in progress)
 
dp

[ June 22, 2004, 04:49: Message edited by: Norfleet ]

Kel June 22nd, 2004 06:11 AM

Re: MP: Mon-Fri 12.00h UTC fixed scheduled host (game in progress)
 
Quote:

so unless the game is already on turn 2, then it SHOULD be approximately....7 hours remaining.
<font size="2" face="sans-serif, arial, verdana">


The game is on turn 2 at this moment.

- Kel

Norfleet June 22nd, 2004 06:15 AM

Re: MP: Mon-Fri 12.00h UTC fixed scheduled host (game in progress)
 
It is? Well in that case, Chazar's suggestion seems to be wrong....because I don't have an interval set, merely host at X day and time.

This would seem to suggest that quickhost and scheduled times don't mix. Which is as I said. Quickhost and scheduled hosting bad, 'mkay?

Chazar June 22nd, 2004 11:02 AM

Re: MP: Mon-Fri 12.00h UTC fixed scheduled host (game in progress)
 
Pickles comitted his turn now, which caused a quick hosting. The timer went up from 3hrs to 27hrs as it should, hence skipping the fixed hosting scheduled today at 12:00h. So everything seems to work well as assumed!
http://forum.shrapnelgames.com/images/icons/icon6.gif


@NORFLEET: I am not sure what happens if the server is restarted, however. So if you ever have to restart the server then please disable the timer, just to be sure. I guess things are fine as long as the server is not touched anymore, although I will keep an eye open on that issue. If you think that the server has to be restarted more than once in a while, then disable quick-hosting for the remaining game, please. The benefits of QH is not worth the trouble: Its nice to have, but by no means necessary. Thank you!


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