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Re: Dammit
Arryn and everyone else egging him on: chill out. this forum doesnt need any more flamewars.
back to the subject of the post. here is magnate's suggestion which was buried in all the babble: Quote:
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Re: Dammit
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If you really want to be pedantic, stupid is an adjective, not a name. Was it childish not to use a euphemism instead? Perhaps. You also try to make people feel small by quoting their own text back at them, usually out of context. I can really see why some people dislike you. You give female gamers a very bad name. Quote:
If you actually allowed people to disagree with you, you wouldn't have to argue so hard. CC |
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What I had in mind is such things that people complain about such as AI spellcasting behavior, AI troop-building preferences, that units commanded to attack the enemy's rear actually attack the rear (and not the rear of the closest unit), etc. etc. Oh, and we could throw routing behavior into the pot while we're at it. [img]/threads/images/Graemlins/icon24.gif[/img] |
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did you play all paradox games with the newest patches ? they get more challenging this way. i am not sure but i think you haven't perhaps . in eu 1.08 you earn much less money and inflation is harder to combat . diplo sliders are much better too . so it becomes a bit more challenging . hoi in 1.06 the greatly improved the ai . russia has there normally about 300 divisions in 1939/40 so the early victory with germany is not so easy anymore . and the ai lands more than 1-2 units on beachheads . it is still from good but a big improvement to all patches before . finally curious about vicky : with 1.03b the latest patch i played it it was quite good most bugs were gone . i don't really get your point about the manual . for victoria fans made wickyvicky or called similiar it is like the manual addenda from liga . and the discussion on victoria board was good too so with victoria manual it is exactly the same like with the dominions manual it is ok but leaves many questions open . the ai in victoria is probably the worst though still http://forum.shrapnelgames.com/images/icons/icon9.gif what i hate with all paradox games that they only force you indirect to not grow too big too soon . not the ai stops you but in eu 2 revolutions from different religions + really huge stability costs . in vicky the same but more severe . the real problem though is that they ALL lack depths : everybody has the same armies when he researches all techs . so it is simply getting a bigger army + using the right troops but thats really easy since there are only about 10-15 different types . unfortunately you can reduce it to 1-2 types : in hoi the light 12 speed tanks for encirclement + marines with artillery brigade . in vicky guards , tanks/artillery for special purposes . all disappointing [img]/threads/images/Graemlins/ooo.gif[/img] the only game which comes close here to dominions 2 is master of orion 2 (perhaps space empires is similiar i haven't played it though because iirc it is realtime and i prefer turn based http://forum.shrapnelgames.com/images/smilies/happy.gif ) |
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the battlemages would be quite save and do all the killing with their spells . your point with 1 pd and then the SCS routing is very good . If you attack you can send more than 1 SC in . it is dangerous though because if one is killed all flee . for the PD issue there is only 1 solution which is expensive : make immortal SCS they don't rout in positive dominion which you should have in your own provinces . wraith lords are excellent scs but very expensive . panthers suggestion is bad because as you said this way SCS would never rout because they never fail a morale check . this would make them too powerful . furthermore it would make one key feature of immortality useless : not routing in friendly dominion ! illwinter has really done an impressive job here with the current routing system . it is not intuitive and perhaps not realistic but balancewise it is perfect . |
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This is a longtime problem with the internet and text mediums. Intelligent people, and even rutabagas if they're been on the net long enough, figured this out and use things like " http://forum.shrapnelgames.com/images/smilies/wink.gif " or " <sarcasm> ... </sarcasm> " or whatnot. You don't have the clues of tone of voice, of body language, and usually not even the benefit of some knowledge of the other person. And you posted a one liner that was at least as easily interpretted as sarcasm or bitterness than good natured humor / joking. That's ... not particularly bright. http://forum.shrapnelgames.com/images/smilies/wink.gif And even worse is your response of indignity because someone didn't have the telepathy to know how you meant it! Oh - that'll be five pounds for the tutoring in basic communications theory 101. http://forum.shrapnelgames.com/images/smilies/happy.gif Quote:
I'm also curious how Arryn used what you wrote out of context. After all - it _was_ just a one line sentence of a post. http://forum.shrapnelgames.com/images/smilies/happy.gif Hard to use that out of context. But hey! On a lighter note, I appreciate the fact that you're working to make _my_ gender look bad, because it makes me look better in comparison. http://forum.shrapnelgames.com/images/smilies/laugh.gif Cheerio! |
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