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-   -   Gauging interest in a Dominions Roguelike... (http://forum.shrapnelgames.com/showthread.php?t=20708)

Endoperez June 29th, 2005 08:11 AM

Re: Gauging interest in a Dominions Roguelike...
 
Does "realistically detailed" mean that is has to have Fire Brands, Charcoal Shields, Vinemen, winged mages, red-skinned warriors whose mere touch will burn you, Moose Riders, etc etc? http://forum.shrapnelgames.com/images/smilies/wink.gif

Have you ever tried playing a roguelike? Linley's Dungeon Crawl is very good, and I have actually managed to beat ADoM once. There's enough challenge in both to occupy one for weeks, months or years.

sushiboat June 30th, 2005 07:49 PM

Re: Gauging interest in a Dominions Roguelike...
 
Will you make it possible to use graphic tiles instead of ASCII symbols? The graphic tiles with Angband made it much more appealing to play. Even the most rudimentary pictures are much better than commas and ampersands.

Ed Kolis June 30th, 2005 07:56 PM

Re: Gauging interest in a Dominions Roguelike...
 
Heh... yeah, I hope to get around to putting in graphics eventually; I have a framework for it set up but no drawing code. Probably I'll use David Gervais' tiles, just because they're of such high quality... http://forum.shrapnelgames.com/images/smilies/wink.gif

Cainehill June 30th, 2005 11:45 PM

Re: Gauging interest in a Dominions Roguelike...
 

Ewww. Except that it's bloody difficult to look up a graphic tile to see what something is, which is one reason many of us Angbanders prefer the ascii characters - a red 'U' signifies danger far better than an ugly red blob of pixels http://forum.shrapnelgames.com/images/smilies/wink.gif

sushiboat July 1st, 2005 12:50 AM

Re: Gauging interest in a Dominions Roguelike...
 
You still have the same keyboard commands that let you examine a particular spot and identify what's there. If you are talking about looking up a tile in some table, I have never done that. Once you identify a tile a few times, you remember what it is, just as you would with the ASCII. It's been a long time, but I remember more problems with subtle ASCII differences that meant huge differences in the monster's difficulty.

quantum_mechani July 1st, 2005 12:59 AM

Re: Gauging interest in a Dominions Roguelike...
 
Quote:

Cainehill said:

Ewww. Except that it's bloody difficult to look up a graphic tile to see what something is, which is one reason many of us Angbanders prefer the ascii characters - a red 'U' signifies danger far better than an ugly red blob of pixels http://forum.shrapnelgames.com/images/smilies/wink.gif

I second that, true roguelike players use ASCII. http://forum.shrapnelgames.com/images/smilies/wink.gif


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