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Re: AI Deathmach 3
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Re: AI Deathmach 3
Orks vs Piundon.
The Orks won by points at the turn 500. Think it was the best game until now. The Orks always had a great final sprint... and this time was not different. The Piundon started much better and around the turn 200 I believed they would reach the victory! Conquered one of the Orks's systems and started to destroy another one with several strong fleets... But again, at the end the Orks managed to stop the invasion and counter attack. In my view, two very good AIs! |
Re: AI Deathmach 3
Aquilaeian vs Klingon.
The Aquilaeian won at the turn 280. The Klingon looks somewhat outdated and with several flaws in his ships designes (sad God Emperor have not updated their scripts from a long time). If the Aquilaeian can survive until build BA ship, they can be a very strong opponent (with shipyard 3, can build BA attack ships in just 3 turns!). |
Re: AI Deathmach 3
Here the fixture for the second round.
Every AI will play 4 games. GROUP B1 First A1 Second A2 Third A3 GROUP B2 First A2 Second A3 Third A4 GROUP B3 First A3 Second A4 Third A5 GROUP B4 First A4 Second A5 Third A1 GROUP B5 First A5 Second A6 Third A2 GROUP B6 First A6 Second A1 Third A3 |
Re: AI Deathmach 3
I find this interesting but again Im wondering if there might not be a use for a program which will (slightly) randomize AI settings. Within the race descriptions of course. Just enough so that their preferences, abilities, trade agreements, responses, etc are not so well known.
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Re: AI Deathmach 3
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The only way to randomize your games against the AI, is having many many races installed and start a game against random opponents... For sure every game will be different. Anyway, considering all the time have spent tuning my races, you can bet I wouldn't like to see them randomized by a program! hehehehe |
Re: AI Deathmach 3
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I havent played the game as much as most here but even now if I see the Kithran green-guys near my home system I have an idea of how important it is to take out early, what trades I should make, what it likes and doesnt like. Having them randomized to start with different techs, different plus/minus on my actions, maybe ship designs and formations, then it would be enjoyable to have to find out each time. |
Re: AI Deathmach 3
Play SE3... races were completely randomized there. It sucked...
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Re: AI Deathmach 3
I understand your point GP.
Anyway, think still you could try my suggestion: having many AI races into your HD and playing games with random opponents, is the best you can do. Of course you could take the Fyron's suggestion, hehehe. I have played that game until death (my records in my SE3 multiplayer games was more than 60 games won, and 2 lost), but now think never will play it again (although still miss many features including the right click menu!). |
Re: AI Deathmach 3
Fazrah vs Toron
The Fazrah won by points after the 500 turns limit. They played a better game than the strong Toron. Think have not reached the victory by death, just because they doesn't build enough ships... Even in the end game, with lots and lots of resources, the Fazrah had only around 250 ships (including colony ships, mine layers, sweepers, etc). |
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