![]() |
Re: Conceptual Balance Series (Mod)
Quote:
Is my above mentioned syntax correct or did i do a typo there ? A small suggestion : What do you think of making Ryleh freespawns upkeepfree and making maenads Neednoteat ? And a question cause i haven't much modding experience yet : Is it possible to make e.g. Daugthers/Mothers of Avalon not capitol only ? |
Re: Conceptual Balance Series (Mod)
Zen,
Do you plan to make changes to the units cost? We knows that less resources for lighter units (IW belief) is not enough to have them on par - interest wise - with the heavier ones (except in some special situations, there is always exceptions). A slight reduction in gold cost would do some goods, while we wait for new rules for light units (as we dont know if these rules will appears a day). |
Re: Conceptual Balance Series (Mod)
Quote:
#selectmonster nbr #clearspec #gemprod 6 1 #end If it doesn't work then, I don't know what's up. Quote:
Quote:
Final Answer Alex: More work than it's worth and still wouldn't seem right. |
Re: Conceptual Balance Series (Mod)
Quote:
I'd need some devoted mod testers when I release this type of thing because it affects how the entire game is played and not just the selection of choices that you have (with the Pretender Mod and others). And it's a hard thing for me to gauge singly. I would love for there to be a way to make LI attractie and worth their cost for what they do, but it's a tough cookie for anyone (From IW to me) to figure out http://forum.shrapnelgames.com/images/smilies/wink.gif |
Re: Conceptual Balance Series (Mod)
Quote:
Afaik, there is no document that lists all of the modding commands. Most can be found in the modding.pdf, but some were introduced in a later patch and the documentation is not ready. IW made some noises about the documentation being forthcoming as soon as they can get it done, but I've no idea when that is. Edi |
Re: Conceptual Balance Series (Mod)
Quote:
Edi |
Re: Conceptual Balance Series (Mod)
Quote:
I think making all Li like militia Need not eat would be good than the supply problem wouldn't be as severe . I made a small mod today changing maenads to need not eat cause i think it is thematic and does wonders while not disturbing balance http://forum.shrapnelgames.com/images/smilies/happy.gif . The base commanders should have all doubled - tripled normal leadership then that they can use e.g. 100 militia and you have no hidden costs for having to use 3-4 leaders with 200 militia instead of 1 with 30 knights . Finally reducing the goldcost 3-5 gold for militia and light infantry would do wonders i think . If there would be a command to make an unit cost e.g. 10 gold but only 0.1 upkeep would be awesome http://forum.shrapnelgames.com/images/smilies/happy.gif . |
Re: Conceptual Balance Series (Mod)
Quote:
|
Re: Conceptual Balance Series (Mod)
May i ask why you think lifedrain weapons are too good atm ?
- Lifeless troops counter them . 1 ghost rider spell has good chances killing a SC who relies on lifedrain and doesn't have additional damage via e.g. fire shield or regeneration . - There are some not bad LL summons like especially living statues/mechanical men and all the longdead , which ermor gets for free and finally manikins/mandragoras . - Herald lance costs 10 astral gems , flamebeau 20 fire gems . Especially the flamebeau is superb against any undead/demon if my understanding is right that fire resistence doesn't negate the damage from the flamebeau . Vs. magical beings a Moon Blade isn't bad and it costs only 5 astral gems . Finally there are the AN-weapons . So the lifedrain SC rocks against common national troops but loses against Anti-SC SCs . So imo the lifedrain weapons are ok because blood thorns are not that easy to get with nonblood nations and Wraithsword/Hellsword is 2-handed , so you are lacking a slot . |
Re: Conceptual Balance Series (Mod)
Bloodthorn is just kinda foolish. I mean, its a knife. You have a big hulking Ice devil equipped with a knife... its silly.
Sadly it a ubiquitous weapon, becuase it is single handed... so if you CAN make them you make them for combat on your SCs rather than for their purpose as sacrificial daggers. At least the hellsword and wraith sword are balanced out by being two-handed. They are not SO bad! The blood thorn is just.. silly http://forum.shrapnelgames.com/images/smilies/wink.gif |
All times are GMT -4. The time now is 11:43 AM. |
Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.