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Re: how do damage multipliers work?
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Re: how do damage multipliers work?
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And actually, those aren't the only ones. Tarrasques, GoR'd, are neither magic nor undead/demon. But again - given the game doesn't have USMC units or commanders, I don't see many things that should be SCs that wouldn't be magical, undead, unholy, or unreasonable (ie, horrors and such). And yet, there _are_ another couple of SCs that are national troops. Well, definately as good as Firbolgs, except maybe on leadership. Vanheim's top leaders, the Tuatha, probably some of Pangeaea's mages, and I think some of the water race mages are capable of SCing. (Note : Not being top notch SCs, but there's only about 10 ways to get a top notch SCc, and only 4 or 5 are commonly used, I think.) |
Re: how do damage multipliers work?
Troll Kings, Spectral Mages, Black Servants, Shambler Chiefs ..
Ok, the Last ones only make for Pocket-BBs,sorry, meant -SCs, but they're cheap an easy to get. |
Re: how do damage multipliers work?
Regarding the AQ being fatigued versus wights et al, the most obvious suspect to me would be the possibility of the AQ not having cold resist >= 100% and therefore being affected by the chill.
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Re: how do damage multipliers work?
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Lategame there is one more impressive SC which is neither magical nor undead/demon : Wished natarajas http://forum.shrapnelgames.com/images/smilies/happy.gif At least vs magical beeing there are not so many brutal things as against undeads like wither bones etc. . But a Moonblade is damn cheap and 11 damage , x2 vs magical beeings so almost as brutal as a Flamebeau against demons http://forum.shrapnelgames.com/images/smilies/eek.gif Hmmmm when you use Niefel Jarls with a nature 9/10 bless then they heal and as a side effect your pretender can summon fairy queens to heal their afflictions http://forum.shrapnelgames.com/images/smilies/frown.gif . Deccan if you want to you could test Niefel Jarls vs. Banelords , Airqueens and Ice devils . Would be very interesting i think since the Niefel Jarl can cast quickness + BoW too to improve his abilities even further . Hm the Niefel Jarl needs no quickness , will have improved stats by one lvl 9 blessing and is available from turn 1 on and has all slots available . Base attack / def of 12 but +1/coldlevel so in cold 3 base att/def of 15/15 and 100% CR + chillaura . Extremely frightening . |
Re: how do damage multipliers work?
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Re: how do damage multipliers work?
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