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Re: OT: Narf has gone looney and wants to GM.(Edit
Narf:
I can see why you might want the characters a little in advance: balancing the campaign. You don't want a situation where my character casting Ghost Hand completely negates the puzzle you spent an hour laying out. Likewise, you don't usually want to include a puzzle/encounter that isn't solveable with the skillset available. Having the characters initial state available in the initial planning stages allows for eliminating both extremes. As for your character, depending on what Eorg decides to go with, it might be better for you to pick a rouge. So far, the list is: Alneyan: Sorceror(Wizard?) Jack Simth: Bard Eorg: Fighter(?)/Wizard(?) So we have a spellcaster, and someone who can pick up a healing spell after a level. If Eorg picks Fighter, all that's needed to round out the skill set is a Rouge (for the traps). Also, the "creeping rouge" issue matters a lot less if it is the DM's filler character who is afflicted. |
Re: OT: Narf has gone looney and wants to GM.(Edit
True, I could go rogue. Eorg? Class?
Creeping rogue? Oh, don't worry. There aren't any complex traps...yet. http://forum.shrapnelgames.com/images/smilies/laugh.gif for the first dungeon, I just want to see how things go. |
Re: OT: Narf has gone looney and wants to GM.(Edit
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Re: OT: Narf has gone looney and wants to GM.(Edit
Well, the only way I'd allow more than one roll per character to find/disarm/lockpick is if there was a rational for it, like new information or say a day has passed. And if I present information on something, then it's expected that you go over it in-character and at least attempt to figure some of it out before you roll.
Undead will be encountered in some sessions, and as I get better, hopefully other things for clerics to do besides heal and buff. Does that address your concerns? |
Re: OT: Narf has gone looney and wants to GM.(Edit
On the creeping rouge, I don't so much mean rolling on the same trap over and over, as rolling on different traps, which quickly becomes repetitive; sure, the traps are different, the difficulty of the traps are different, but the handling of them is pretty much exactly the same every time: roll to spot trap, roll to disable trap, continue. In combat, a rouge's options are more limitied than those of a spellcaster (no spells to choose from), and they are less effective than a fighter of equivalent level (can't wear armor, so usually has a poorer AC, can't use as strong of weapons) and are usually relegated to repeatedly firing arrows (or otherwise fighting from a distance) at the current opponent(s). It can become difficult to avoid making the player of the rouge bored very quickly. It becomes a bit less of an issue at higher levels, as the rogue's other abilities start kicking in, granting a better AC from dex bonuses, the better damage from hiding, the ability to snipe from cover, and whatnot.
But pretty much, yeah. |
Re: OT: Narf has gone looney and wants to GM.(Edit
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I don't know what you mean by can't wear armor? Heavy armors reduce dexterity bonuses significantly, so rogues can have as high of an AC as a fighter decked in plate mail can, easily. The skill penalties of the heavier "light armors" are fairly negligible. +15 from skill, -2 from armor. Not much to worry about. |
Re: OT: Narf has gone looney and wants to GM.(Edit
Hmm...
Note: Make traps more interesting. Hmm... * Jack is now hanging by his ankles from a rope swinging from an iron loop in the ceiling 18 feet above Jack's feet. Ten feet to either side are ten-foot ledges, each with a door. Jack is 5'6", by DM fiat. Eight and a half feet below are crocadiles. Each crocadile is twelve feet long and can lunge nine feet into the air. Since each crocadile must pause for five seconds before lunging, Jack can avoid their lunges as long as he keeps watching them. There are three crocadiles and they each lunge 1.6~ seconds apart. MWUHAHAHAHA!!!! Ah, feel free to ignore me. Just being goofy. |
Re: OT: Narf has gone looney and wants to GM.(Edit
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Re: OT: Narf has gone looney and wants to GM.(Edit
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*Then uses a bardsong to Fascinate narf so Eorg can quietly slip around behind him and hit him on the back of the head with a hammer. http://forum.shrapnelgames.com/image...ies/tongue.gif |
Re: OT: Narf has gone looney and wants to GM.(Edit
:-P
chaotic good elven wizard named eorg - will multiclass to fighter-wizard |
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