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-   -   Invisible Swarm 2: Ended. Hail YC! (http://forum.shrapnelgames.com/showthread.php?t=21889)

Cainehill December 16th, 2004 07:53 PM

Re: Invisible Swarm part 2
 
Quote:

Legacyspy said:
I have a problem with zens europe, tis a rar file, but I have mac so I cant use stuffit to open the rar and get at the map. I would greatly apreciate it if it was some how zipped and put some where I could download it.

Might be simpler if you just got ahold of MacPar or UnRAR, both of which supposedly handle RAR archives on the Macintosh.

Cainehill December 16th, 2004 07:56 PM

Re: Invisible Swarm part 2
 
Quote:

CUnknown said:
I think I am going to change independents to strength 3 unless anyone objects? If anyone objects, they will be strength 5 like I said before. I think strength 3 will be better to really get combat started in early game before all the doom horrors come out. This will have the effect of making clam hoarding, SC gods, soul contracts, etc. less useful while also making national troops more valuable, in fact necessary.

I won't go so far as objecting but I do think that Indies 5 would be better - still easy enough that people will be conquering the independents early, but not so easy that people feel compelled to make a crap shoot by attacking blind on turn one. (In a competitive MP game with such weak indies, the people who conquer a province on turn 1 get a leg up on the others; people who attack and lose their army when they hit knights or some such are likely to feel sufficiently disadvantaged as to lose interest and go AI.)

KroolDeath December 16th, 2004 09:04 PM

Re: Invisible Swarm part 2
 
I would agree with Cainehill as far as indy strength.

Krool

CUnknown December 16th, 2004 09:22 PM

Re: Invisible Swarm part 2
 
The new server is up now. I've decided to keep Indy str 5, although I'm toying with the idea of indy str 0-2 for the next game I host. http://forum.shrapnelgames.com/images/smilies/happy.gif

EVERYONE DOWNLOAD THE NEW PATCH FIRST!

THEN RE-LOAD YOUR PRETENDER! (I didn't save them).

KroolDeath December 16th, 2004 10:38 PM

Re: Invisible Swarm part 2
 
Uploaded

jeffr December 16th, 2004 11:09 PM

Re: Invisible Swarm part 2
 
Pan uploaded.

I downloaded 2.15. However, I uploaded the same pretender that I created with 2.14. I didn't create a new pretender with 2.15. Is this ok?

Cainehill December 16th, 2004 11:57 PM

Re: Invisible Swarm part 2
 
Quote:

jeffr said:
Pan uploaded.

I downloaded 2.15. However, I uploaded the same pretender that I created with 2.14. I didn't create a new pretender with 2.15. Is this ok?

Should be. You can verify by starting a new game in 2.15 using the pretender - if you don't get a 'cheat' message, you should be good to go. (And I don't think any pretenders were changed much, at least not in paths, dominion, or cost, which is what should generate a cheat message.)

CUnknown December 17th, 2004 12:00 AM

Re: Invisible Swarm part 2
 
We are still missing Abyssia, Man, and Arcosephale. Then we'll be good to go!

Legacyspy December 17th, 2004 12:53 AM

Re: Invisible Swarm part 2
 
Uploading asap. I was just watching the apprentice finale.

YellowCactus December 17th, 2004 11:56 AM

Re: Invisible Swarm part 2
 
Think we can ALL bring it together sometime on saturday to run through the first 10 or so rounds? it would be a feat of engineering, but stranger things have happened!
-yellowcactus


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