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Re: Randomosity I - Recruiting now!
Server started! 24H qh.
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Re: Randomosity I - Recruiting now!
I am having trouble connecting. Is the IP address the same?
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Re: Randomosity I - Recruiting now!
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Maybe it's the snow interfering? http://forum.shrapnelgames.com/images/smilies/wink.gif (We had about 3 inches here 2 weeks ago - all gone now, and only the stuff in the shade Lasted more than 3 or 4 days.) |
Re: Randomosity I - Recruiting now!
Pff... 3 inches... I've had to shovel my driveway 3 times in 2 days.
Yeah the ip is dynamic, so use soapyfrog.no-ip.info that SHOULD work a-ok. |
Re: Randomosity I - Recruiting now!
Ok Tauren13 - is it pike or pipe?
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Re: Randomosity I - Recruiting now!
Oh no! I am getting a mod error!
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Re: Randomosity I - Recruiting now!
Ouch! I had extracted the mod in the dom folder not the map folder. Hmmm. It seems too late to fix the error. Any thoughts?
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Re: Randomosity I - Recruiting now!
I take it you haven't used mods before? You have to turn on the mod (via the Preferences menu option) before creating your pretender. If you didn't have it in the right place, you definately didn't turn it on. *mutter*
Hmmm. I was thinking there was a way to salvage things, if soapy saved the other .2h files and deleted the game directory before recreating the game and directory and copy the .2h files back in, so only you had to upload your pretender. Sadly, since Illwinter misuses, or at least reuses the .2h file format both for pretender upload and the regular "to host" (.2h) turn files, everyone's pretender uploads are already overwritten. So unless soapyfrog saved the original .2h files containing pretenders, the only "fix" would be to restart the game, probably forcing many players to recreate pretenders. I take it you're like, mmm, an archmage with no magic paths or something similarly, mmm, if not 'unplayable' at least 'uncompetitive'? Soapy's game - his call on restarting the game from scratch or letting you have a choice, where either you play things out or go AI. Either way, don't feel too bad - I've been in multiple games where it had to be restarted 3 times or so because people didn't get the mods right. (Which begs the question of whether someone has asked, in the Dom3 Wishlist, for a game server that _checks_ to make sure various things were done correctly in a pretender's creation - mods would be the most blatantly obvious / required setting, but also things like 'human' pretenders only, immobiles only, no magic paths added, etc.) Or at least - using a ".god" file to upload the pretender, and issuing notifications to _everyone_ if someone had messed up with their pretender vice the game settings. That way, the host could run the first turn, check and see if everything was okay, and if a player or two had goofed, email them to upload a corrected pretender, while keeping what everyone else had sent up. |
Re: Randomosity I - Recruiting now!
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What's the error message like, Dragonfire? If it's like 'can't locate file xxx.dm', it can be fixed by placing the desired file in the desired place. |
Re: Randomosity I - Recruiting now!
I can rollback to setup, since I prudently saved the files before kicking off the server. For now I will put the server hosting on hold until we have determined that there is a problem.
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