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Re: Timing
you guys do know that S23 on the 4th is not S23 on the 5th. The maps change daily so linking directly to them is not a good idea. Snag the map and snag the image so you can post it here. http://forum.shrapnelgames.com/images/smilies/happy.gif
Or let me know and I can rename it so it stays when the re-randomize scripts run |
Re: Timing
Okie We are using s24
http://www.msew.org/~msew/dom2/S24.zip Please DL from this url so we are all using the same map. Gandalf: You can run your scripts or what not. We have the map saved off. |
Re: Team Game Starting
Hi,
i would like to pick jotunheim and can anyone tell me in which game i am? Griffin |
Re: Team Game Starting
yes this game
SUNDAY 2005-03-06 11 am PST be in irc irc.GameSurge.net channel #dominions |
Re: Team Game Starting
I meant in which team :p.
Just mail me the logs of the irc to dzbabi[att]web.de So it would be fine if my team contacts me http://forum.shrapnelgames.com/images/smilies/happy.gif or give me a summary there, i have no time today.^^ |
Re: Team Game Starting
START TIME
2005-03-06 11:00am Pacific Standard Time (PST) Which works out to 2pm for east coast US and 8pm for Arralen (who is +1 GMT I believe?) Overview A team game will be starting once there are enough players. The game will be teams vs teams. Either 2v2 or 2v2v2 or 3v3 depending who wants to play. Issues Still To Resolved The following issues need to be resolved before this game may commence. 3) Port on game host machine 5) Which nations everyone is playing House Rules 0) No Life Drain Weapons 1) No merc usage until turn 8 2) No bane venom charm *others to be determined Game Server IP: benatar.snurgle.org port: xxxx Game Settings Indys: 8 Research: Hard (difficult) Site Freq: 70 Hall Of Fame: 15 Graphs: On Victory: Standard Map: s24 http://www.msew.org/~msew/dom2/S24.zip Timing: 24H QuickHost Mods (all of the latest and greatest at the time of the game start) GameVersion: 2.15 Items: N/A Nations: N/A Sidhe War Godess not in the game due to heavy protests PretenderGods: 2.0 http://www.techno-mage.com/~zen/conceptp2.zip Scales: 1.2 http://www.techno-mage.com/~zen/conceptscale12.zip Spells: 1.8 http://www.techno-mage.com/~zen/concepts18.zip Banned Nations: 0) no pop-killing dominion. (e.g. Ermor, Pan CW ) Death-3 is fine rationale: ruins the war mechanics. Why attack them when there is no gain. Neat idea. Bad for the game unless everyone is playing that type of nation. 1) Caelum. Rationale: Overpowered. Why be anything else? Player List With Associated Team And Nation ironhawk (Vanheim?) msew (Ulm?) rabelais (Arco?) VS Arralen (T'ien Ch'i) GriffinOfBuerrig (Jotunheim?) quantum_mechanic (Man?) |
Re: Team Game Starting
Are we allowed to create a "Vanheim War Goddess" mod to optimize pretender cost for the Vans/Valks as you have for the sidhe ? http://forum.shrapnelgames.com/images/smilies/wink.gif
Say 2F 1W 1E ? (we'll give up stealth, awe and glamour for the extra fire boost) *duck* Rabe the Troublemaker |
Re: Team Game Starting
*trowing a old fish at rabelais*
|
Re: Team Game Starting
okie truper has taken griffon's place.
the first post of the thread has updated info on teams and such |
Re: Team Game Starting
kk game is on 24h quick host
we are on turn 18. we played til turn 9 and abysia had not taken heat 2 so his nation was pretty much worthless. We restarted. Did 10 turns in 50 minutes. Good stuff there! So far: Massive battles bettween: Vans and Man first blood to man. MASSIVE destruction by vans Vans and Abysia Mega battle Arco and Man Battle! Vans are fighting two front war with Man and Abysia Arco is fighting Man. No intel on TC Ulm was abaondoned by the Vans and left to fend for himself. And that is how things stand at turn 18!!! |
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