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Re: SE V Video on 3dGamers
douglas said:
That's funny, I don't remember it being released six months ago. http://forum.shrapnelgames.com/image...s/confused.gif http://forum.shrapnelgames.com/image...ies/tongue.gif http://forum.shrapnelgames.com/image...es/biggrin.gif You've been missing out man! |
Re: SE V Video on 3dGamers
Thanks for the comments Douglas. I kind of figured I'd get a response similar to that. Ahh well, football season is here. That will keep me occupied until this is released. http://forum.shrapnelgames.com/images/smilies/happy.gif
Kwok, I can't believe I missed the big release. Why didn't anyone tell me? http://forum.shrapnelgames.com/image...s/confused.gif http://forum.shrapnelgames.com/image...ies/tongue.gif There probably is no chance of getting a version of the video that has no frames taken out, is there? It was worth a shot of asking about anyways. http://forum.shrapnelgames.com/images/smilies/cool.gif |
Re: SE V Video on 3dGamers
It shows how the times change.Once with a game like SE, it was all about the details of what's in the game.Now we have all this eye candy and little details of what's under the hood.I remember SE4 had a huge list pre-release of what's in the game.Nothing about SE5 on the MM website at all..
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Re: SE V Video on 3dGamers
The SE5 feature list is still nowhere near final, so releasing a full list now would do little but lead to disappointment over the inevitable cuts. Whatever the beta testers and Aaron decide about what should and should not be in the game, there will always be some people who disagree. Every beta tester played and liked SE4 for the gameplay, not the sub-par graphics, so don't worry about gameplay taking second place to eye candy. Yes, there's plenty of eye candy in the game, but that's primarily because the team of artists is a lot bigger this time around while the programming team is still pretty much just Aaron.
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Re: SE V Video on 3dGamers
Hmm, cant remember where I read this but it said SE5 will have 100 system maps, does that mean thats the max or is it just standard, at which point I ask does anyone know what the max setting for that will be in SE5, I think its like 250 something for SEIV
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Re: SE V Video on 3dGamers
In SEIV, the standard setting was 100 systems, but the max was 255.
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Re: SE V Video on 3dGamers
The publicly stated list of features includes 'unlimited number of systems'... in a computer context there obviously cannot be NO limit, but a unsigned integer is 65,536 and that sounds like enough to keep you busy for a while. Game files will easily grow to several megabytes with thousands of systems. And turn processing time even with a dual-core 3 Ghz processor will undoubtedly take a while.
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Re: SE V Video on 3dGamers
AAshbery76 said:
I remember SE4 had a huge list pre-release of what's in the game.Nothing about SE5 on the MM website at all.. The SE4 feature list did not surface until only a few months before the game's release... Aaron is wary of posting a feature list early on, then having several or many features from that list not be in the game, disappointing gamers... But you can find fan-compiled feature lists on these sites: http://www.captainkwok.net/se5info.php http://www.spaceempires.net/home/gameinfo-SE5.html (note that SEnet is currently down at the moment, so only Kwok's site will work right now) douglas said: Every beta tester played and liked SE4 for the gameplay... That isn't entirely true. A good portion of the beta testers for SE4 strongly disliked the game and left forever or just kept playing SE3, only to slowly fade away. I hope SE5 does not cause the same sort of massive schism that SE4 did... |
Re: SE V Video on 3dGamers
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Re: SE V Video on 3dGamers
One thing I noticed is that there were no sound effects in the tactical combat. Is this just something that hasn't been implemented yet, did the reviewer not know how to turn the sound on, or is it an intentional design choice - "in space no one can hear you scream"?
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