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-   -   Conceptual Balance Mod 5.4 (http://forum.shrapnelgames.com/showthread.php?t=26175)

jeffr November 2nd, 2005 04:30 PM

Re: vine whips in conceptual balance 4.0
 
Quote:

On the vine whip, making it area of effect seems to have broken it's vine ability.

Damn http://forum.shrapnelgames.com/images/smilies/happy.gif There goes one strategy out the window. AOE + entangle seemed like a powerful combo.

Graeme Dice November 7th, 2005 05:58 PM

Re: vine whips in conceptual balance 4.0
 
Quote:

Turin said:
it does 9 armornegating nostrength added damage. So you will always deal 9 damage if you hit regardless of strength and armor.

9+2d6-2d6 actually, but it will average at 9 damage.

silhouette November 15th, 2005 01:37 PM

Re: vine whips in conceptual balance 4.0
 
Quote:

jeffr said:
Quote:

On the vine whip, making it area of effect seems to have broken it's vine ability.

Damn http://forum.shrapnelgames.com/images/smilies/happy.gif There goes one strategy out the window. AOE + entangle seemed like a powerful combo.

Well... only if you are thinking about it only from the offensive point of view. I still remember the first time I put a vine shield on a tartarian and attacked a triton province. It's pretty close to the same thing http://forum.shrapnelgames.com/images/smilies/happy.gif

Sill

shovah November 15th, 2005 07:30 PM

Re: vine whips in conceptual balance 4.0
 
how about something that radiates heat with charcoal shield, vine shield and chi shoes/horned helm (to attack)

Oversway December 2nd, 2005 04:08 PM

Re: vine whips in conceptual balance 4.0
 
Quote:

On the vine whip, making it area of effect seems to have broken it's vine ability. Same with the star of heroes anti-armour ability. Next version should correct these by finding a different way to boost them.

Its been awhile, but the false fetters morning star got AoE in this mod? I don't think that worked, either.

All in all this is totally a great mod, and nearly everyone agrees since almost all mp games that I've seen posted use it.

Cainehill December 17th, 2005 02:47 AM

Heroes in 5.1
 

Ouch! Is it really intentional that some "heroes" have a morale of _8_??? Broken Empire Ermor gets Zirru the Grand Thaumaturg who's fairly decent - but I find it hard to believe that any national hero is supposed to have morale 8. Unless maybe they're hobbits, or otherwise mentioned as being cowards. http://forum.shrapnelgames.com/images/smilies/wink.gif

Turin December 19th, 2005 07:25 AM

Re: Heroes in 5.1
 
no it doesn´t make much sense. He has a morale of 7 actually in the base game and I overlooked that incredibly low score when making the hero mod. Should be fixed to 13 or 14 if a new version gets made http://forum.shrapnelgames.com/images/smilies/wink.gif . Thanks for pointing it out.

Cainehill December 19th, 2005 12:06 PM

Re: Heroes in 5.1
 

Yeah, I checked it last night and even in the base game he comes with 7 or 8. Think it's a bug of sorts.

Morkilus December 19th, 2005 01:55 PM

Re: Heroes in 5.1
 
Any idea on when an "official 5.1" may be finished? Q.M.? Not badgering, just wondering if it's in the works.

quantum_mechani December 29th, 2005 07:19 PM

CB 5.2 released
 
The attachments on first two posts have been updated to the latest version. Readmes are still unfortunately 5.0 until Edi returns or someone takes up the project.

Highlights of 5.2:

*Boots of flying bug fixed

*Vine whip and star of heroes rebalanced, no longer AoE

*Hammer of the mountains now 100 damage unique artifact

*Minor nerfs to vine people (men and ogres slightly less prot, ogres and kings slightly less HP, kings cost slightly more)

*Treelords once again immobile

*Supplies and resources somewhat more common

*Amulet of vengeance, knife of the damned, star of thraldom, star of heroes, horn of valour, whip of command, and champions skull are all now trinkets

*Wraith sword is now 15 damage

*Wyverns are now 5 gems

*Demon Jester's AN weapon toned down to 1 damage


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