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Catquiet December 13th, 2005 10:11 PM

Re: Time to finish? HeckNo!
 
"That is not dead which can eternal lie, and with strange aeons even death may die." - H.P. Lovecraft

I'm staying to the bitter end. http://forum.shrapnelgames.com/images/smilies/happy.gif

Windwalker January 1st, 2006 05:43 PM

Vines of DOOM
 
What the heck happened in Graymund (184)? Those Golems exploded because of Tangle Vines?

Catquiet January 1st, 2006 09:41 PM

Re: Vines of DOOM
 
I think they hit the limit to how long a battle can run. Golems can't retreat so they just disintegrate like mindless undead without leadership.

Windwalker January 2nd, 2006 02:08 PM

Re: Vines of DOOM
 
In that case they should die in the same turn, and for sure Druid wasn't quickened. So first one, then another, in another turn, and this second didn't move. Looks like they thought, that they can't hurt Druid. Very strange.

Catquiet January 2nd, 2006 11:35 PM

Re: Vines of DOOM
 
Mindless units don't all dissolve at once when they lose leadership. Make a game as R'lyeh, recruit a bunch of mindless Lobo Guards, put the leader in back and have him retreat. Watch what happens to the guards.

Windwalker January 9th, 2006 03:45 PM

True God etc.
 
Well, I was expecting more hostile magic on map during war. Not only Cyclops, and Cyclops.
The best number was like 3. For 2 players? In the end Ermor appeared to be my best ally http://forum.shrapnelgames.com/images/smilies/happy.gif

And I have no idea why this second Golem fell from simple Imps.
Thanks Everyone for Game! I think You all should take better care of independent provinces.


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