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Re: Oblivion
Are you sure? Remember that the graphics in Dungeon Crawl are very different from the usual...
http://dungeon-crawl.org/site/gfx/ss-dos-lg http://forum.shrapnelgames.com/images/smilies/laugh.gif It isn't always easy to learn to play a game with graphics like this. Besides, the smiley should have gien away something... http://forum.shrapnelgames.com/image...ies/tongue.gif Roguelike games are very different from the rest of the computer RPGs. They have little more than combat. They execute that part very well, but you can hardly imagine yourself to be part of a real world that lives on its own. You'd need one of the Ultima games for that... |
Re: Oblivion
i know, im just saying that i prefer to avoid games like that (hurts my eyes you see http://forum.shrapnelgames.com/image...ies/tongue.gif)
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Re: Oblivion
I think I would definatley take different skills as my main one. I took alchemy for instance, and I've raised that so fast that it did have an impact on how I leveled. But normally I don't care about what is raised...the only thing I tried in the game was Armorer, and that was only so I could repair magical items.
VL did you look at the pre-designed characters? Maybe thats why you didn't get what I was saying? |
Re: Oblivion
Welp, got it - must say, Bethesda is still as retarded as ever. Don't get me wrong - some things are impressive. But : not being able to go directly to Inventory, or Map, or Skills, etc, is retarded from a user interface design PoV. They don't _use_ 'I' or 'M' for anything! And it has a disturbing tendency to semi-lockup : mind, Alt-Tabbing from a game does tend to cause that, but it's still a sign of sloppy programming. When you can turn and look at different things via the mouse, but the keyboard and mouse clicks are dead, that's a sign they screw up their input queues. I think (hope!) I'll play it more than Morrowind, but so far I'll agree with Endoperez : mediocre game in nice tech. |
Re: Oblivion
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Re: Oblivion
all im going to say is that my assasin took assasin skills and stats and i dont find him in any way underpowered (on any difficulty setting)
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I was a little pissed as well, and although it takes more clicks to get where you want to go, its not that big of a deal in the overall scheme of things. If thats your only complaint... VL: I was responding specifically to the overall thread of the conversation: SC: Skill system Exploit Me: Not Intent of developers VL: I don't know what they intend Me: Pre-Fab Classes suggests intent From what I saw of the predesigned characters, they designed them like their title suggests. I didn't see anything that would suggest otherwise. I'll take a look again, but my point was that you can tell they didn't intend for you to play in the manner that SC suggested. As for under-powered characters, I can only comment on what I have experience with, my one character. I play Heavy armor, Athletic, Blade wielding, low mana Mage that likes to make potions. I think I have half of my skill set magic related, and use magic mainly in a support role...primarily using my sword and shield as my main adventure tools. I have a total mana pool of 123 unbuffed at level 21. I have gotten +5 once, upon leveling and that was for endurance. Am I underpowered compared to a pure warrior who took care to maximize his stat increases? Most definatley. Have I nerfed myself? Most definatley not. I have had many many fights where I had to use all my skills to survive, but have only had one fight that I couldn't beat, and had to come back at a later time. No matter how I tried, the 3 slaves on 1 arena fight was way too tuff for me at low levels. There was a couple of fights pre level 5 that I had to retreat from, but more so because I was new to the game and didn't have the sufficent skills and tools to prevail. I made a point not to powergame, and am glad for that choice. As I said, because I haven't maxed out my stats, fights are still a matter of using my skill set, instead of my stat lines. I have heard that playing a pure mage (esp without alchemy) is hard, but playing a pre-uber level mage is typically hard. I have heard that once you crest a certain hill, things get easier. |
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Re: Oblivion
well theres always the difficulty slider which has a big impact (at minimum lvl i killed something with 3 shots and at max it was 10-20)
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