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Re: Strategic Help required!
Next battle try to bring a shipyard ship along and analyize anything captured immediately after the fight. This will save you some maintenance.
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Re: Strategic Help required!
I didn't have anything larger than LC, so there was no way to bring a SY to that operation.
From now on, I can & will bring a SY ship. |
Re: Strategic Help required!
Thought you had modded a smaller yard or was that mod just a slower yard?
It took me a while to see the value of bringing my shipyard ship along with my combat ships but know, like American Express suggests, I don't leave home without it. |
Re: Strategic Help required!
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Thought you had modded a smaller yard or was that mod just a slower yard?
It took me a while to see the value of bringing my shipyard ship along with my combat ships but know, like American Express suggests, I don't leave home without it.<HR></BLOCKQUOTE> That thing is only available to Pirates or Nomads, not regular folk like me and the AIs. They need it since they don't have many planets. (if any) [This message has been edited by suicide_junkie (edited 25 April 2001).] |
Re: Strategic Help required!
Arggh! More bad news! Somebody's been Comm Mimiking me!
I thought it was a bug that caused me to mysteriously lose my treaty with the Phong a decade ago, but now, the CueCappa hit my minefield, met me, and one turn later we're at war. With two systems, I'm not MEE, so the bloody aliens are screwing with me. Obviously, counter-intel 2 dosen't protect against comm mimic. Looks like another detour on the road to glory. I've got a third of my planets with Atmosphere converters on 'em, and researching shields & armor heavily. Gonna have to upgrade the training on Section 31 (the planet). http://www.shrapnelgames.com/ubb/images/icons/icon7.gif |
Re: Strategic Help required!
Maybe you can get lucky and capture some of their ships that have functional Allegience Converters. That would help even the odds a bit if the DN's keep coming, espescially with the talisman!
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Re: Strategic Help required!
They live on the other side of the galaxy & happen to be brotherly. Now that section 31 is aware of the threat from comm mimic, they have taken steps to eliminate the danger.
As soon as the Phong & CueCappa get past their "no peace for x years", we will get trade started again. Then I only have to worry about the Jreanar, and I'll have the phong helping. |
Re: Strategic Help required!
You have several saves of this game, right? Perhaps one for every five turns or so? http://www.shrapnelgames.com/ubb/images/icons/icon7.gif (Asking about this for viewing purposes only, not cheating by "going back in time").
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Re: Strategic Help required!
Well, just the autosave, but I'm not sure if I got that turned on.
There's just the save I posted, the Save where I misclicked and overwrote another savegame a few years back, and the "now" save. There's no much happening. My entire fleet is at Starfleet Academy, mothballed & getting tech refits, every planet has either an Oxy atmosphere, a converter, or is building one. http://www.shrapnelgames.com/ubb/images/icons/icon7.gif And the Jreanar are piling ships through my minefields, average 4 DN per year. Can't quite keep up, and a slowly decaying at one WP. Still got 400 mines though. Shield tech has advanced greatly, but we're still 2/3rds to 1/2 of the alien tech. Got monoliths, and after the budget bottomed out making atm. converters I've got big plusses in everything. I can defeat a Phong DN with a Nuclear Bombardment BC, and a DUC+talisman BC, but only sometimes, while I do a little missile dancing at max range. |
Re: Strategic Help required!
Downloaded the save, cant load.
Are you using some mod? ------------------ Emperor Klis't of the Taera Republic. Proud member of the League of Empires. E-Mail - Ora Planet - Taera Republic - League of Empires |
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