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Re: new map generator
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as promised, the two tree types mixed and closer together
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Re: new map generator
Wow, the forests look really cool
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Re: new map generator
Very nice, the forests look good. http://forum.shrapnelgames.com/images/smilies/happy.gif
Perhaps a thin, pale coloured beach for provinces next to water? If it is doable. Keep the work up, with some fiddling the maps will look very good I think. =) |
Re: new map generator
The forests look good, but unless you change the border color near forested provinces, the borders will be hard to see. Your trees grow closer to each other than the Dom3 ones; making them more sparse would help, but I understood you'd prefer to keep the look of your maps a bit different from the Dom3 maps.
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Re: new map generator
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Re: new map generator
as far as borders on forest provinces go, they are a bit hard to see, but it is going to end up comming down to user prefenerance because sprites are fully modable. i am only using these because it is what i have on hand. if someone were to rip the dom3 map sprites, my generator could use them, or any other sprites for that matter. since sprites are user defined, it is impossible to nail down a good distance to put between sprites in general, so this option will be moddable as well on a sprite by sprite basis
also changin the land/water border to be a light blue should not be too difficult |
Re: new map generator
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got a chance to sit down for a few minutes, changed the borders that are on water to a light blue, screenie attached
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Re: new map generator
i'd also like to make a note on the speed of my mapgen vs. the dom3 mapgen. it looks as if mine runs anywhere in the region of 5-10 times faster, though at this point features are comporable.
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Re: new map generator
hey everybody, updated the site with some more screens, hit the jump in my sig.
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Re: new map generator
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new color scheme, let me know what you think.
screen attached and a few added to the site |
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