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Re: SEV shipset instructions?
After looking over the info on Malfador's site, plus trying my hand at implementing a ship into the Starfury demo, I can see how much more complex ship sets in SE5 will be. It's no longer a simple matter of cranking out 20 or so 2D images.
The biggest issue is with ship layouts. Now every shipset needs to be balanced as well. You can't have a single race running around with twice as many weapons hardpoints as everyone else, all with 360-degree fire arcs. The good news is the potential for far more flexibility and diversity in ship design. For example, one race may have layouts with a large number of slots, but they are mostly "outer hull", with very few "inner hull", making for fragile ships. Can't wait for the SE5 demo..... |
Re: SEV shipset instructions?
There are only armor, inner, and outer slots in SE:V - no weapon slots like SF, and also no weapon arcs. There's also plenty of slots so the number of them doesn't matter either. There is directional damage, but battles tend to be melees with little difference between ship sets.
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Re: SEV shipset instructions?
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Re: SEV shipset instructions?
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Still, where are whose "#include", "function" and other scary words came from? Which language, that's is? |
Re: SEV shipset instructions?
Kwok:
Directional damage? What do you mean by that? I'm sure I saw fire arcs in one of those textfiles. What up with that then? |
Re: SEV shipset instructions?
I think the firing arcs are a graphical thing only: If your ship is firing at an enemy behind it the laserbeam will originate at the point specified by the corresponding firing arc somewhere at the back of the ship, when it is firing at an enemy in front of it, the laser beam will originate at the front of the ship.
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Re: SEV shipset instructions?
Directional damage as in if the ship gets hit in the front, the forward components will get damaged and so on. Henk's assessment on the data file was correct.
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Re: SEV shipset instructions?
Directional damage but unlimited firing arcs. An interesting combination.
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Re: SEV shipset instructions?
So I guess there is no backward engineering on this arcs thing? I mean if we can track damage coming in, why cant we track damage going out...?
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Re: SEV shipset instructions?
Introducing weapon arcs makes for a difficult balancing act among shipsets. http://forum.shrapnelgames.com/image...ies/tongue.gif
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