|  | 
| 
 Re: Message from Abysia Precisely. Death scale is no longer 'no brainer' to pick when you play a nation that has commanders/units with old age. Growth scale makes big difference. | 
| 
 Re: Message from Abysia I love the old age system, actually.  I am playing MA Agartha, and I have two diseased mages, one of which is feeble-minded.  So, I "retired" them with a title (Lord [name], Master Mage) and retired them to a "nursing home" province. http://forum.shrapnelgames.com/image...ies/tongue.gif  One thing I would like to see is for units to "upgrade" due to old age (eg, hastati -> principes -> triarri being the most common one). Especially for those Polypal Spawns to grow into Aboleths (envisions a couple "missed" decay spells to "force grow" some Mind Lords). http://forum.shrapnelgames.com/images/smilies/laugh.gif | 
| 
 Re: Message from Abysia Like I mentioned before, this is a strategy game, not a roleplaying game. | 
| 
 Re: Message from Abysia Oh, I think it's a little column a, a little column b, Kissblade.  There are definitely RPG qualities at work here and people can enjoy it in a variety of ways.  http://forum.shrapnelgames.com/images/smilies/happy.gif | 
| 
 Re: Message from Abysia I like the upgrade with age idea. Only applies to some units, obviously, but there are enough obvious upgrade paths in the descriptions that it's worth thinking about.  Even mages: Daughter -> Mother -> Crone? Obviously balance would have to be considered. Might make more sense if only old and experienced units upgraded? How about a nation that couldn't recruit its top mages, but had to wait for the lower tier ones to age? And hope they didn't die or get crippled first. | 
| 
 Re: Message from Abysia The more roleplaying elements the better. | 
| 
 Re: Message from Abysia I think the old age idea is used as more of a game mechanic to balance the power level of certain units than for roleplay though it fits nicely in both aspects. I like it. | 
| 
 Re: Message from Abysia Quote: 
 | 
| 
 Re: Message from Abysia I don't know if I quite *like* the new old age thing, but: 1. It can be countered with spells and items, different units are effected differently, etc. which adds strategic depth. 2. Some nations suffer from it more than others, which means it's a balance consideration, AND it's thematic that R'lyeh or some such has one up on the puny humans. | 
| 
 Re: Message from Abysia The old age itself isn't that bad, but it's one rather unbalanced factor in the game. Best solution to solve the problem is to take a nation with long living mages like Yomi. It's just a shame that my favorite nation (which was never one of the top dogs) has been degraded this badly. | 
| All times are GMT -4. The time now is 11:01 PM. | 
	Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.