.com.unity Forums

.com.unity Forums (http://forum.shrapnelgames.com/index.php)
-   Dominions 3: The Awakening (http://forum.shrapnelgames.com/forumdisplay.php?f=138)
-   -   Message from Abysia (http://forum.shrapnelgames.com/showthread.php?t=30783)

Daynarr October 11th, 2006 12:10 AM

Re: Message from Abysia
 
Precisely. Death scale is no longer 'no brainer' to pick when you play a nation that has commanders/units with old age. Growth scale makes big difference.

Fate October 11th, 2006 01:07 AM

Re: Message from Abysia
 
I love the old age system, actually. I am playing MA Agartha, and I have two diseased mages, one of which is feeble-minded. So, I "retired" them with a title (Lord [name], Master Mage) and retired them to a "nursing home" province. http://forum.shrapnelgames.com/image...ies/tongue.gif

One thing I would like to see is for units to "upgrade" due to old age (eg, hastati -> principes -> triarri being the most common one). Especially for those Polypal Spawns to grow into Aboleths (envisions a couple "missed" decay spells to "force grow" some Mind Lords). http://forum.shrapnelgames.com/images/smilies/laugh.gif

KissBlade October 11th, 2006 01:09 AM

Re: Message from Abysia
 
Like I mentioned before, this is a strategy game, not a roleplaying game.

JaydedOne October 11th, 2006 01:13 AM

Re: Message from Abysia
 
Oh, I think it's a little column a, a little column b, Kissblade. There are definitely RPG qualities at work here and people can enjoy it in a variety of ways. http://forum.shrapnelgames.com/images/smilies/happy.gif

thejeff October 11th, 2006 01:28 AM

Re: Message from Abysia
 
I like the upgrade with age idea. Only applies to some units, obviously, but there are enough obvious upgrade paths in the descriptions that it's worth thinking about.

Even mages: Daughter -> Mother -> Crone?
Obviously balance would have to be considered. Might make more sense if only old and experienced units upgraded?

How about a nation that couldn't recruit its top mages, but had to wait for the lower tier ones to age? And hope they didn't die or get crippled first.

AAshbery76 October 11th, 2006 01:30 AM

Re: Message from Abysia
 
The more roleplaying elements the better.

tibbs October 11th, 2006 02:11 AM

Re: Message from Abysia
 
I think the old age idea is used as more of a game mechanic to balance the power level of certain units than for roleplay though it fits nicely in both aspects.

I like it.

Cainehill October 11th, 2006 02:12 AM

Re: Message from Abysia
 
Quote:

Fate said:
I love the old age system, actually. I am playing MA Agartha, and I have two diseased mages, one of which is feeble-minded. So, I "retired" them with a title (Lord [name], Master Mage) and retired them to a "nursing home" province. http://forum.shrapnelgames.com/image...ies/tongue.gif

Ah yes - yet another bloody way to have to pay expensive upkeep on troops because you don't dismiss them from service when they become crippled & useless. Nifty. http://forum.shrapnelgames.com/images/smilies/mad.gif

Teraswaerto October 11th, 2006 02:15 AM

Re: Message from Abysia
 
I don't know if I quite *like* the new old age thing, but:

1. It can be countered with spells and items, different units are effected differently, etc. which adds strategic depth.

2. Some nations suffer from it more than others, which means it's a balance consideration, AND it's thematic that R'lyeh or some such has one up on the puny humans.

PrinzMegaherz October 11th, 2006 02:37 AM

Re: Message from Abysia
 
The old age itself isn't that bad, but it's one rather unbalanced factor in the game. Best solution to solve the problem is to take a nation with long living mages like Yomi. It's just a shame that my favorite nation (which was never one of the top dogs) has been degraded this badly.


All times are GMT -4. The time now is 11:46 AM.

Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.