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-   -   Beginner's Guide to EA Arcoscephale (http://forum.shrapnelgames.com/showthread.php?t=31052)

Gandalf Parker January 6th, 2009 07:28 PM

Re: Beginner's Guide to EA Arcoscephale
 
Im not sure how irregular tile (province) geometry would apply then outside of the neighbor commands.

analytic_kernel January 6th, 2009 07:28 PM

Re: Beginner's Guide to EA Arcoscephale
 
Quote:

Originally Posted by MaxWilson (Post 664605)
Not the pixels, the topology of the map. A pathological case: consider a map in which every province is adjacent to every other province, vs. a "ring" topology in which provinces are arranged linearly with exactly two neighbors each. Strong dom sources will take much longer to spread in the second topology, but they'll be deeper where they do spread.
-Max

Thanks for the clarification, Max. This is definitely more what I had in mind and definitely not pixel distance. Also, I was hinting that radius was perhaps difficult to measure in certain regions of some maps, and so making something a function of it might be difficult by extension.


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