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Re: On the cusp...
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The more complex a game becomes the longer it will take to process a turn within a TBS game. Honestly the issue is definitely your system running the game slow. Quote:
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Re: On the cusp...
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Re: On the cusp...
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On my machine (64-bit Athlon, 3500+ Mhz, 2 gigs ram), turn 2 for a 6 player game with 45 provinces takes two seconds. A turn for year 5 of another game takes 32 seconds. I'm guessing that my Radeon 800GT video card is slowing things down a bit, but not nearly as much as a slower card (possibly with worse OpenGL drivers) would do. IMO, 2 seconds to process turn 2 with 5 normal AIs and 45 provinces is excessive. Not that I can't live with 2 seconds - it's the way the turns keep taking longer and longer, and _either_ it's the graphical status chewing up the time, or (my favorite gripe/peeve) calculating the age on each troop (including independent troops) and its fleas is. Similarly, getting to view battles takes way too long now - 7 seconds for the black screen to go away, province fades in, fades to battlefield, etc. Since there doesn't seem to be any way to skip the graphical fade in, that's 7 seconds wasted _every_ battle, or worse - multiple viewings of the same battle waste 7 seconds every viewing. And since you can't pause the battle until _after_ that fade-in is complete, even trying to watch a scout scripted to retreat to spy out indy strength can take 2 or 3 viewings. *mutter* |
Re: On the cusp...
Cainehill's got it on both issues; I cranked down my graphics settings, and turn processing massively improved. They shouldn't be related. My understanding is that this is the sort of thing which is commonly fixed in patches; optimization issues often don't come out in playtesting.
Certainly, Civ4 was unplayable on most machines before its patches. I'm hoping Dom3 follows the same pattern -- slow on release, followed by patches which take advantage of player notation of bottlenecks. |
Re: On the cusp...
Ok, so if high graphical setting caused slow turn process time then it needs to be reported in bug forum. It may not be noticed in this thread by devs.
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Re: On the cusp...
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Re: On the cusp...
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Re: On the cusp...
Its also in the options?
At least its in the switches. I have music, fades, animated backgrounds all turned off on the icon that I click to go into Dom3. And on the special icons I have to take me directly into blitz games I also include switches for no sound effects and fast graphics. Here is part of the switches list.... -w --window Run Dominions 3 in a window -u --fullscreen Use the entire screen --bitplanes X Try to use a color depth of X bits per pixel --zbuffer X Try to use a depth buffer of X bits per pixel (default=16) -T --textonly Use this with --tcpserver to get graphicless server --gamma X Set gamma function (brightness) 0.1 - 5.0 (default=1.0) --opacity X Set gui opacity 0 - 100 -r --res X Y Set screen resolution / window size (default=800 600) --animback Use animated backgrounds -a --noanimback Don't use animated backgrounds --fade Use fade effects -f --nofade No fade effects --nopopups No helpful popups --fps X Aim for this nbr of frames per second (default=20) --maxfps X Maximum nbr of frames per second (default=50) --filtering X Quality of OpenGL filtering 0-3 (default=2) --maxtexsize X Max texture size in pixels 32-4096 (default=unlimited) --treequal X Tree quality 1-5 (default=3) --texqual X Texture quality 1-5 (default=3) --nolightfx No light effects in battles --partamount X Max nbr of particles 0-8 (0=none, 4=default, 8=max) --nograss Don't draw the grass --noarcade Don't draw floating damage numbers --noglext Don't use any OpenGL extensions --vsync Enable vsync -V --novsync Disable vsync --renderpath X Use different optimizations 0-1 (0=good for low mem cards) -x --fastgrx Faster graphics (use 3 times for best performance (-xxx)) -p --perftest Run a performance test and exit ******* Audio Options ******* -s --nosound No sound effects or music -m --nomusic No music Turning off any features that you dont want is bound to improve the results. I know that Windows people arent used to looking at the command switches but it is a linux-created game so I tend to look there first. |
Re: On the cusp...
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Similarly, hitting "Esc" is still a PITA, because on Windoze it doesn't accept the keypress until _after_ it's already zooming / fading in : during the 1.5 - 2 seconds of blackscreen, Escape does nothing. |
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