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Re: Mod: Stigian Corruption
Fixed the wing weapon on Bengehenom.
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Re: Mod: Stigian Corruption
Hi Amos, could you please confirm that your mods are 3.10 compatible? Thanks in advance!
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Re: Mod: Stigian Corruption
Should be ok. I've checked if they all work and they do.
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Re: Mod: Stigian Corruption
Drastically dropped prices on Lord Arbiter and Lord Judge. The nation was useless as an AI opponent because of the high costs.
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Re: Mod: Stigian Corruption
Version 0.35
- Despoiler is inanimate and capital only now; - Neophyte, N. Sentinel and Nomad Warrior lost berserker (Sentinel will get patrol bonus after the next patch); - Neophyte and N. Sentinel lost pillage and stealth. I'm working on new ME Stygia mod. Thats where all those changes come from. |
Re: Mod: Stigian Corruption
Version 0.36
- Fixed "Demonic Roar" weapon; - Guardian's hp and blood cost raised; - Bengehenom's blood cost raised; - Stygian, Shadow Emperor, Neophyte, Neophyte Sentinel, Despoiler and Overlord given darkvision; - Changed inventories. |
Re: Mod: Stigian Corruption
Lowered numbers of local defense force.
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Re: Mod: Stigian Corruption
Fixed "Dark Archon" inventory.
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Re: Mod: Stigian Corruption
Added a new spell "Unholy Heart". The spell summons "Child of Darkness", an alternative to Seraph as a SC (summoning of an angel in an anti-angel nation wasnt very thematic).
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Re: Mod: Stigian Corruption
Raised blood cost for "Unholy Heart" and "Call Bengehenom" spells.
With the right equipment the Child is virtually unstoppable. - One possibility is making him a unique. His counterpart the Seraph is not a unique though; - or removing his ability to use items of any kind; - or removing his ability to fly (probably together with items so he couldnt fly with them); - or leaving him as is (he certainly costs enough). I havent decided yet. Any of the first three choices will reintroduce the Seraph back as an endgame SC. |
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