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-   -   Mod: Stygian Corruption (http://forum.shrapnelgames.com/showthread.php?t=31195)

Amos October 9th, 2007 09:34 AM

Re: Mod: Stigian Corruption
 
Fixed the wing weapon on Bengehenom.

lch October 9th, 2007 09:43 AM

Re: Mod: Stigian Corruption
 
Hi Amos, could you please confirm that your mods are 3.10 compatible? Thanks in advance!

Amos October 9th, 2007 05:00 PM

Re: Mod: Stigian Corruption
 
Should be ok. I've checked if they all work and they do.

Amos October 12th, 2007 07:51 AM

Re: Mod: Stigian Corruption
 
Drastically dropped prices on Lord Arbiter and Lord Judge. The nation was useless as an AI opponent because of the high costs.

Amos November 22nd, 2007 05:50 AM

Re: Mod: Stigian Corruption
 
Version 0.35

- Despoiler is inanimate and capital only now;
- Neophyte, N. Sentinel and Nomad Warrior lost berserker (Sentinel will get patrol bonus after the next patch);
- Neophyte and N. Sentinel lost pillage and stealth.

I'm working on new ME Stygia mod. Thats where all those changes come from.

Amos January 29th, 2008 12:52 PM

Re: Mod: Stigian Corruption
 
Version 0.36

- Fixed "Demonic Roar" weapon;
- Guardian's hp and blood cost raised;
- Bengehenom's blood cost raised;
- Stygian, Shadow Emperor, Neophyte, Neophyte Sentinel, Despoiler and Overlord given darkvision;
- Changed inventories.

Amos February 1st, 2008 04:56 PM

Re: Mod: Stigian Corruption
 
Lowered numbers of local defense force.

Amos February 2nd, 2008 10:47 PM

Re: Mod: Stigian Corruption
 
Fixed "Dark Archon" inventory.

Amos February 4th, 2008 03:05 AM

Re: Mod: Stigian Corruption
 
Added a new spell "Unholy Heart". The spell summons "Child of Darkness", an alternative to Seraph as a SC (summoning of an angel in an anti-angel nation wasnt very thematic).

Amos February 5th, 2008 05:57 AM

Re: Mod: Stigian Corruption
 
Raised blood cost for "Unholy Heart" and "Call Bengehenom" spells.

With the right equipment the Child is virtually unstoppable.
- One possibility is making him a unique. His counterpart the Seraph is not a unique though;
- or removing his ability to use items of any kind;
- or removing his ability to fly (probably together with items so he couldnt fly with them);
- or leaving him as is (he certainly costs enough).
I havent decided yet. Any of the first three choices will reintroduce the Seraph back as an endgame SC.


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