.com.unity Forums

.com.unity Forums (http://forum.shrapnelgames.com/index.php)
-   Space Empires: IV & V (http://forum.shrapnelgames.com/forumdisplay.php?f=20)
-   -   Golden Eclipse BETA (http://forum.shrapnelgames.com/showthread.php?t=31809)

Kevin Arisa November 30th, 2006 03:47 AM

Re: Golden Eclipse BETA
 
One more quick fix. Damage types were busted.
DOWNLOAD FIX

Romulus68 November 30th, 2006 11:17 AM

Re: Golden Eclipse BETA
 
why don't you copy the race files from the Balance mod into your Eclips mod?

Are they compatible? is that ok with Kwok?

Romulus68 November 30th, 2006 12:34 PM

Re: Golden Eclipse BETA
 
I added your files to my Filefront account for more Bandwith in downloading.

Golden Eclipse BETA v1.0 and Fix from Filefront.com

Phoenix-D November 30th, 2006 01:46 PM

Re: Golden Eclipse BETA
 
Quote:

Romulus68 said:
why don't you copy the race files from the Balance mod into your Eclips mod?

Are they compatible? is that ok with Kwok?

So very not compatable. http://forum.shrapnelgames.com/images/smilies/happy.gif

AgentZero December 1st, 2006 03:16 AM

Re: Golden Eclipse BETA
 
I've been fiddling around with the mod in single player to get an idea of how things work, and either I'm doing something wrong, or something's screwy with the supplies.
I designed a scoutship with the following components:
1xBridge
1xLife Support
3xCrew Quarters (as required)
1xBasic Sensor
1xGatling Cannon
2xFission Power Core
2xOrdnance Store
6xSupply Store
8xRamjet Engine

Despite having most of it's space devoted to supplies, the ship can't even survey one single system without running out of gas, so I figure either the supply use needs to be dropped way down, or the amount of supplies provided needs to go way up. Either that, or I'm missing something silly.

se5a December 1st, 2006 03:40 AM

Re: Golden Eclipse BETA
 
you're going WAY too fast.
that ship is getting about 11 movement!

drop it down to 6 or so for the begining.
you trade speed for distance.

Kevin Arisa December 2nd, 2006 02:17 AM

Re: Golden Eclipse BETA
 
In the beginning, your species is little more advanced than us and has just discovered warp points. Ramjet engines are the first drives capable of interstellar travel via warps. They are extremely inefficient and exploration will be difficult at best. However, raising the level of an engine reduces it's supply consumption. I suggest focusing on colonization and short range defense with the goal of discovering Nuclear Fusion as quickly as possible. Once you enter the fusion era things begin to improve significantly. It is also recommended to have only one power core on anything smaller than a cruiser. Power cores are expensive and take up 50kt each.

AminMaalouf December 2nd, 2006 09:17 AM

Re: Golden Eclipse BETA
 
What are your priorities to add a working AI first or new ship-sets?

Kevin Arisa December 2nd, 2006 09:22 AM

Re: Golden Eclipse BETA
 
AI is certainly #1. Unfortunatly, it will take me some time to come up with one. The new AI files have really stumped me.

AminMaalouf December 2nd, 2006 09:29 AM

Re: Golden Eclipse BETA
 
My respect.


All times are GMT -4. The time now is 03:18 AM.

Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.