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-   -   Mod: Horror Scourge. (http://forum.shrapnelgames.com/showthread.php?t=31981)

Amos February 3rd, 2008 09:28 PM

Re: I need test subjects.
 
Keda Beast made unique (tnx to Sombre for showing me the uniques with the fewest number of attributes).
Raised blood price for some of the spells.

Amos September 2nd, 2008 10:26 AM

Re: Horror Scourge.
 
Version 0.19

- Gave all Horrors (except for Keda Beast and Kurgi) stormimmune;
- Fixed "Night Terror" stats and added bloodvengeance 1, leper 2 and a raised cost of 44 gems;
- "Keda Beast" got barbed tail weapon;
- "Rift" got bloodvengeance 3.

Darkwind September 2nd, 2008 07:18 PM

Re: Horror Scourge.
 
Great mod! I haven't went to the endgame yet with this, but I'm sure I'll be in for some fun surprises when they do. The Rift particularly sounds fun with its summoning of hordes of Horrors and such to kill, well, everything not a Horror.

On a side note, how did you get Blood Vengeance? I didn't see any command for it in the manual, so I just sort of assumed it wasn't moddable.

Amos September 2nd, 2008 07:56 PM

Re: Horror Scourge.
 
#bloodvengeance is a command that came with the new version.

rdonj September 2nd, 2008 11:36 PM

Re: Horror Scourge.
 
Just curious, has anyone else noticed when playing this mod that when you have multiple horrors in an army they'll attack each other as well as the enemy?

Amos November 12th, 2008 04:12 AM

Re: Horror Scourge.
 
Version 0.20

Added domunrest 1 to the nation.


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