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-   -   SE V: Unique Abilities And Ideas (http://forum.shrapnelgames.com/showthread.php?t=32315)

Phoenix-D January 14th, 2007 07:38 PM

Re: SE V: Unique Abilities And Ideas
 
And I bet if you set time to 1/8, the PD will magically get much more effective.

The way MM does time compression seems to be fatally flawed..

Raapys January 14th, 2007 07:56 PM

Re: SE V: Unique Abilities And Ideas
 
Well, this certainly needs to be fixed. It's as if the combat engine doesn't check if it should fire. Perhaps the target-check is done at the same rate as in 1X speed, so the missiles become too fast to register when doing 8X speed; most of them, anyway. I'll send Aaron a mail about it.


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