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-   Dominions 3: The Awakening (http://forum.shrapnelgames.com/forumdisplay.php?f=138)
-   -   Alexander's Ever-Expanding Tome of Knowledge, pt 2 (http://forum.shrapnelgames.com/showthread.php?t=32458)

Sombre April 17th, 2007 09:50 PM

Re: Niefelheim *Jarl-Push* Primer
 
Why buy 'inferior' troops? Maybe because they're cheaper and make better researchers.

HoneyBadger April 17th, 2007 11:48 PM

Re: Niefelheim *Jarl-Push* Primer
 
Niefelheim doesn't really need that much better research, though. I mean, 5 Niefel Jarls with really good spells and 35 gygjas aren't going to do a lot better than 40 Niefel Jarls with mediochre spells.

thejeff April 18th, 2007 09:41 AM

Re: Niefelheim *Jarl-Push* Primer
 
No, but 20 Jarls out fighting and 20 Gygjas back home researching will do better than 20 Jarls out fighting and 20 Jarls at home researching. Especially since the savings on the Gygjas will let you buy more sacred Neifel giants to go fight with the Jarls.

The better research will let also let you equip the Jarls sooner, raising both their effectiveness and survival rate.

Gygja also have different paths and can thus you summon, forge and site search more than with just Jarls.

Manuk April 18th, 2007 09:52 AM

Re: Niefelheim *Jarl-Push* Primer
 
Don't worry, honey badger is in a Jarl-Rage state.

Graeme Dice April 18th, 2007 12:25 PM

Re: Niefelheim *Jarl-Push* Primer
 
This is why you build a second castle and lab early on in the game, so that you can avoid wasting your commander slot in your capital province on things other than Niefel Jarls, while still building researchers.

EA Atlantis should do the same thing to get as many Basalt Kings as possible.

HoneyBadger April 18th, 2007 05:18 PM

Re: Niefelheim *Jarl-Push* Primer
 
I'm not in a jarl-rage state.

When I go into a jarl-rage state, I turn blue and grow to 30 feet tall. I start singing, drinking mead, and killing things with battle-axes and giant swords. You don't want me to go into a jarl-rage state.

You...wouldn't like me...when I'm in a jarl-rage state.

MaxWilson April 18th, 2007 10:22 PM

Re: Niefelheim *Jarl-Push* Primer
 
[cracks up]

-Max

HoneyBadger May 10th, 2007 03:16 AM

bump
 
I'm just going to keep on bumping this until someone stickies it.

Edi May 10th, 2007 04:23 AM

Re: bump
 
It's not going to get stickied, period. Want an easy permalink to it, make one in your sig. There are other threads that are more worthy of being stickied, but aren't, so this one is not going to get any special treatment in that regard.

SlipperyJim May 10th, 2007 01:25 PM

Meat-Grinder
 
I don't think this would work for multi-player, but it's great against the AI.

Get "in his face" by taking a province near an AI opponent. If this province is a "chokepoint" on the map, that's ideal! Then defend the heck out of that province. If you have decent PD, buy as much as you can afford. If you have any commanders that summon allies (maybe even freespawns!), park a few in the province. Build a laboratory and set a couple of mages to monthly castings of some sort of cheap summon.

Basically, the idea is that the AI will try a big push with all available troops to kick you out of your province. If you can resist that push, then you can grind up an insane amount of your opponent's resources. Then, each subsequent attack will be easier and easier to repel. While he's wasting troops by throwing them against your unbeatable defense, your armies can conquer other provinces to add to your strength. He's stuck at a standstill, while you're still making progress. Guaranteed win for you!

A human opponent will figure out what you're doing quickly, and the trick probably won't work. But the AI seems to fall for it nearly every time. http://forum.shrapnelgames.com/images/smilies/happy.gif


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