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Re: WinSPMBTver3.0 Info
"All HE ammo has been removed from RPG type weapons that had them added in to simulate the change mentioned above. This fixes the problem of two man AT teams carrying 10 or 12 ( or more ) RPG rounds. Typically now they carry
half what they did before." I would note however that the RPG-7 has some dedicated HE rounds,like the OG-7V, which have seen battlefield use. Still I would say that giving antipersonnel capability to HEAT is a godsend which saves many headaches. |
Re: WinSPMBTver3.0 Info
Thanks Andy I see the difference now, however Iīm still wondering if thereīs any difference in a vision value of 40, I mean, I understand that a 40 means TI, could the same value model GSR equipment as well? or in v3 the PRP-2īs vision value is going to be reduced? is that the solution?
Regards Robert |
Re: WinSPMBTver3.0 Info
vision of 40 or more can represet radar or TI - in SP game terms effectivey the same thing. It sees through smoke. That is why the colour changes and TI/GSR is shown in mobhack for any such vision of 40 or more.
PRP has 40, for an earlier radar, and PRP-2 has 50 presumably for a better/more advanced model. Cheers Andy |
Re: WinSPMBTver3.0 Info
Thanks a lot Andy! So this means the ruskies arenīt going to be stripped of level 40 vision (prior to 90īs) after all. Sweet!
Regards Robert |
Re: WinSPMBTver3.0 Info
Pardon for being a nitpick, but what about the BRMs? AFAIK even the early BRM-1K mounts a Tall Mike (PSNR-5) GSR, and that one dates back to 1976.
Right now all the pre-1990 BRMs in the Russian OOB have a vision of 30. |
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Don |
Re: WinSPMBTver3.0 Info
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There have always been dedicated RPG teams AND RPG's included with the squads. WHERE did you get the idea that "in 3.0 there will be dedicated AT/AP teams" that differ from the ones already in the game ?? Don |
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