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Re: It\'d make a reasonable game configuration opti
Ahh, that makes a lot of the arguments more sensible then. They should be tied to misfortune + other scale the way they were in Dom2.
Edi |
Re: It\'d make a reasonable game configuration opti
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But you're right, yesterday, I made a test with luck3 - OK, and turmoil3 - , I had a plague in my capitol in the first 5 turns. http://forum.shrapnelgames.com/images/smilies/frown.gif When It happens on SP, you can just restart, but on a multiplayer game, when it happens on first turn, the game is screwed just when it begins. Got it on our game "CyberGlory", and I had no terrible scales - order 1, growth1, misf 1. http://forum.shrapnelgames.com/images/smilies/frown.gif |
Re: It\'d make a reasonable game configuration opti
As my gamemates Olive and Twan said, the events really require a reveiw to have them more tied to Luck/Misf levels, pbem games are now often screwed for some players by big nasty events right from turn 2.
I really don't understand why that has been changed from Dom2, it doesn't make Luck more useful, it just makes the game more random. |
Re: It\'d make a reasonable game configuration opti
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Re: It\'d make a reasonable game configuration opti
Given that scenario I have to question either the quality of your opponents or the quality of the respective nations...I don't care how good you are, no one should be able to take 2 opponents on at once after cripplingly bad events, especially with a self-inflicted poor strategy.
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Re: It\'d make a reasonable game configuration opti
I just started playing a game with Abyssia, and I was going to start with 0 Luck, and I realized that I couldn't safely start the game with less than 1 luck without risking a major disaster-the last game I played my Prophet was cursed in turn 7 AS I was in the process of Prophetizing him, and no misfortune, but I still don't think the witch's curse is a catastrophic event, unless she nails your SC Pretender, which would be rare.
Anyway, any time a relatively experienced, didn't-just-buy-the-game-yesterday, player can't validly decide to choose a given scale of 0 as part of a strategy, it means something is unbalanced. At this point, I would never, ever take any level of misfortune. Scales, by their very definition, are tools of balance. |
Re: It\'d make a reasonable game configuration opti
Ok, luck 1, turn 2, Abyssia: plague strikes, cutting my pop by 1/5 and costing me 200 gold.
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Re: It\'d make a reasonable game configuration opti
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I don't think Curse event has much importance anyway (even on a Prophet or Pretender), but plagues, earthquakes and so on have. |
Re: It\'d make a reasonable game configuration opti
Curse on an SC pretender early seems like a major setback, as he'll rack up afflictions from doing his thing...I don't see the problem with a cursed prophet though, I tend to keep mine in the back happily smiting and blessing things, with no serious chance of injury, and thus no chance of an affliction.
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Re: It\'d make a reasonable game configuration opti
Yeah, even the 1/5th pop event, if it only happens once, not every turn or so (which does happen), wouldn't be a big deal. And I do consider a cursed Prophet to be just pure bad luck and not the scales at fault. The point is that major catastrophies do happen and Luck doesn't seem to help you.
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