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Re: The Ripper of Inkpot End
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Edi |
Re: design just ONE province
land name: Magrathea
requierments: Waste population: 10 commanders: Archmage (named Slartibartfast) with S9A4W4E4F4 with Barrier, Shield of the Accursed, Robe of Invulnerability, Spirit Helmet, Boots of Calius the Druid,Pendant of Luck,Amulet of Missile Protection Troll Commander x3 units: 70 trolls hidden sites: Sunken City |
Re: Another kraken one
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Hum, I can require both "sea" and "cave" terrain types, but I'm not sure thatthey will really work together (I d'ont know if the battlefield will be a cave (with darkness), undersea, or both) Will have to try Quote:
Moreover, with such huge magic path already on the kraken, the communion will not be really useful, and will make the mind lors sitting target (communion slaves don't do anyhtin more) Quote:
Have Sea trolls the darkvision ability ? If not, and the cave type is used (ie : combat will be under the darkness effect) they will fight almost blind. |
Re: Another kraken one
Edit : sorry double post
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Re: The Ripper of Inkpot End
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With such a site known do be in a province named "Whitechapel" with a destroyer of world , it would make human players ignore this province most of the time when it's near them. ... hum, or maybe not : killing the destroyer of worlds could bring good loot if one or more of hit magic items are found after the battle. Maybe I could also put the "manysites" terrain type as required, so that the province has one known bad site, but a greater chance of other sites ? |
Re: Crystal Lake
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I like having some very hard province with good rewards in SP, but having some moer normal ones from you is refreshing. http://forum.shrapnelgames.com/image...ies/tongue.gif |
Re: design just ONE province
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Isn't Sunken City an underwater site ? |
Re: design just ONE province
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Re: design just ONE province
You can place any site in any terrain with the #feature and #knownfeature commands. This can also result in more than one instance of unique sites appearing on the map, because random assignment happens before parsing the map file.
By the way, the Drakovia province needs to have the unit "corpse man" changed to "Corpse Construct" because that is the proper name for the unit. "Corpse Man" will produce absolutely nothing or will screw up the unit assignment in the map file. If you want a variety of foul spawns, the common ones are numbers 453 - 460. The others I don't remember and I don't have the DB at work. Edi |
Re: design just ONE province
Thanks Edi.
About all those province suggestion, they are still not listed online because I'm currently working on massive updates on the map editor, but I have noted them all and they will not be forgotten, do not worry. |
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