.com.unity Forums

.com.unity Forums (http://forum.shrapnelgames.com/index.php)
-   Multiplayer and AARs (http://forum.shrapnelgames.com/forumdisplay.php?f=145)
-   -   Tempest - Random Nations, Early Era (Micah Wins!) (http://forum.shrapnelgames.com/showthread.php?t=33374)

Velusion February 19th, 2007 11:55 PM

Re: Tempest - Random Nations, Early Era (Starting)
 
Quote:

lch said:
Quote:

Velusion said:
Ok.... In the other two era games I run (Radiance & Eventide) Ulm has already been defeated in turn 18 and turn 14!!!

Gulp! http://forum.shrapnelgames.com/images/smilies/frown.gif

Don't worry, in that OTHER game you're still playing, Ulm is going to stay for a looong time... http://forum.shrapnelgames.com/images/smilies/wink.gif

No Comment... http://forum.shrapnelgames.com/images/smilies/smirk.gif

Shovah32 February 20th, 2007 07:54 PM

Re: Tempest - Random Nations, Early Era (Starting)
 
Missing the first turn sucks... , Tien Chi hates me(or maybe my internet was just down)

tromper February 21st, 2007 09:54 PM

Re: Tempest - Random Nations, Early Era (Starting)
 
I would like to officially withdraw. My scales are not what my pretender's are. And no, I'm not all spazzing about my starting position or throwing donkeys at the independents. I've heard there's a bug, but no thanks. There's zero chance I chose misfortune 2. Zero chance.

Good luck guys and gals. http://forum.shrapnelgames.com/images/smilies/happy.gif

Velusion February 21st, 2007 10:05 PM

Re: Tempest - Random Nations, Early Era (Starting)
 
Quote:

tromper said:
I would like to officially withdraw.

I'll give it a few hours and see if anyone wants this spot (Agartha) on this thread. If no one responds I'll make a seperate "looking for replacement" thread.

If this is the scale bug they will revert back to what was orginally picked over the next couple turns. It sucks, but typically it's not a game breaker since it happens so early... espeically if it is only 2 misfortune negative.

Velusion February 22nd, 2007 03:28 AM

Re: Tempest - Random Nations, Early Era (Starting)
 
I created a forum thread to find a replacement player. I will manually set Agartha to AI if we don't get a replacement before the next hosting.

Velusion February 22nd, 2007 04:29 AM

Re: Tempest - Early Era, Random Nations (Signup)
 
We have a new player for Agartha: Digress!

Digress: Hopefully some neighbors will take into account your slow start and be (slightly) nicer than usual. http://forum.shrapnelgames.com/images/smilies/happy.gif

Digress February 22nd, 2007 06:39 AM

Re: Tempest - Early Era, Random Nations (Signup)
 
Agartha rises again - raises its great fist/claw/thingy in the air and proclaims "Yikes !"

Velusion February 22nd, 2007 06:06 PM

Re: Tempest - Early Era, Random Nations (Signup)
 
The server is down for a moment. My apologies http://forum.shrapnelgames.com/images/smilies/frown.gif

Velusion February 22nd, 2007 06:08 PM

Re: Tempest - Early Era, Random Nations (Signup)
 
Nix - I noticed you deleted you post... Did you not miss a turn? (I just want to be sure).

Nix February 22nd, 2007 06:12 PM

Re: Tempest - Early Era, Random Nations (Signup)
 
I did stall and was wondering why, but I got a helpful PM explaining the intricacies of TCP/IP play... ahem. It's my first network game and I was under the mistaken impression that turns had to run a full duration (24 hours for example) even if all players had played. Everything is much clearer now http://forum.shrapnelgames.com/image...es/redface.gif


All times are GMT -4. The time now is 10:09 PM.

Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.