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Re: LA Nation: Ulm Reborn - UPDATE v.085
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Benefits of an earth bless: Reinvig your sacred mages. Reinvig your high encumbrance high survival sacreds who suffer badly from critical hits caused by fatigue. Push an already high protection to the point where anchorites and reborn are very, very hard to hurt. I think earth blessing works best with units that are already high protection. I'm not a big bless player, nor am I particularly good at dom3 generally, but I think an earth-9 bless is worth it with this nation. Quote:
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Re: LA Nation: Ulm Reborn - UPDATE v.085
Did you see my post about the Anchorites Sombre? It just occurred to me that you were probably typing your long post when I posted about the Anchorites. Not that I'm demanding a comment, it'd just be a shame if you missed it.
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Re: LA Nation: Ulm Reborn - UPDATE v.085
I just read it. It's a pretty good idea - it gives the emerging penitent a one-off boost and allows them to do some more damage if your anchorites are getting smashed up in combat.
It would also be quite easy to mod. I just have the secondary form of the anchorites be the new pumped up penitent and the 'change back when ok' form of the pumped up penitents be regular ones. It fits thematically and would improve the anchorites a bit, so it will probably be in the next update. |
Re: LA Nation: Ulm Reborn - UPDATE v.085
Oh before I forget, no-one should really give the CBM Ulm Reborn much playytesting right now because it's an old version - I have the new one here waiting to be uploaded after a bit more tweaking.
I repeat: Current CBM Ulm Reborn is based on an old version and will be updated soon, so if you haven't tried it yet, wait a couple days before you do. Stuff confirmed and coded for next version so far. -Anchorite slightly cheaper, spits out Emergent, upgraded penitent, who turns into regular penitent after battle. -White Priests get S15% and forgbonus 10% added -Black Priests no longer cap only, get E30% added, slight price hike |
Re: LA Nation: Ulm Reborn - UPDATE v.085
What should the cost of the white acolyte be?
They currently are buildable anywhere, have ES110% magic and a research bonus of 1. This gives them a general research level of 4. They are also priests H1 but they do not spawn penitent. They are physically weak, but not suffering from immediate oldage, have a mapmove of 1 etc. Obviously they are drain immune. They can't lead any soldiers. I have them at 140 gold currently. |
Re: LA Nation: Ulm Reborn - UPDATE v.085
I'm not the best at balance, but I'd either give them a bit more research (a further +2 even), or make them quite a bit cheaper (say 100). I'm just thinking about Sauromatian Enaries (Sauromatia being the nation I've played the most) - 150 gold gives you much more good stuff (S1D2N1). Similarly Marignon witch hunters are good (F2S1H1) for 150 gold, and Mothers of Avalon are A1N2 for 130 gold (they're the other nations I've played recently).
On balance, I think I'd go for either a research bonus of +2 and cost of say 100, or even a research bonus of +3 and cost maybe 130. I think with a total research of just 4 they wouldn't be very tempting to recruit. If they were my main researchers I would cry (but then I obviously like high research scores because I always take magic scales). |
Re: LA Nation: Ulm Reborn - UPDATE v.085
Well they aren't there to be your main picks - that's the white priests. The point of the White Acolytes is giving you drain immune researchers you can build outside of your cap. If you're just building one WP a turn then you're not going to be picking up that much speed on the research race. If you have WAs churned out by other forts (several forts are a good idea - this is Ulm we're talking about) then you're going to get the research moving at pace.
They're also sacred, which makes them cost efficient researchers. But I take your point. I'll drop their cost to 100 and keep them at +1 research for the average of 4RP. Also, 0.9 is now out, so refer to the main post for the download ;] |
Re: LA Nation: Ulm Reborn - UPDATE v.085
Hi Sombre,
I had a quick look at the new version - I'm excited to try it, but haven't really had any time yet. Quick comments, because if I was a sensible person I would be in bed (got up ridiculously early this morning): - I really like the white acolyte. I see you managed to find a good sprite as well. - I really like the Emergent too! Clearly I'm particularly fond of things I was involved in discussing. http://forum.shrapnelgames.com/images/smilies/wink.gif I think he adds extra punch and flavour to the anchorites though, and they're a favourite unit of mine now. They have got quite low attack though - is that deliberate? No reason why not, just wondering. - Your writing is exceptional. The quality of the mod is really impressive. - I had something else interesting to say too, but I've forgotten it. Hopefully it'll come back to me. Also, a separate issue - did you know that everything on linux is case sensitive? That means that if you give the name of a unit graphic (e.g. Troll Shaman.tga), and the real name has a character in a different case (Troll shaman.tga), the mod crashes. I've been meaning to mention this for a while - it's come up because the windows half of my computer has died, so I'm playing on linux now. Anyway, I can't remember if I had to fix Ulm Reborn, but I definitely had to do a few fixes to get Vaettiheim working (which I also looked at briefly and which is also awesome!). |
Re: LA Nation: Ulm Reborn - UPDATE v.085
Oh, I just found this quote by Endo:
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Re: LA Nation: Ulm Reborn - UPDATE v.085
Oh, I've remembered my other small comment - I think it would be good if Ulm had the Virtue as a pretender. Seems thematic.
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