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Re: Idea thread: special provinces, unique defende
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Currently finished: Amedio Jungle Savages Bone March Loftwood Flinty Hills Horned Society Bandit Kingdoms Keoland The majority of these are fairly complex provinces with some challenging defenders and rewarding finds, but many simple, (hopefully interesting) provinces are in the pipe. I have also finished a few more "ZIGGY" provinces for addition with the next round of releases. |
Re: Idea thread: special provinces, unique defende
Ok, this is my first muddled attempt, and I'm sure there's a lot wrong with it, so be gentle. If there is anything you feel is not thematic or seems off, let me know. If I utilized the tools in some incorrect way, please correct me and let me know how to do it right. Thanks!
--Description: --First try at a unique province. Basically the idea is a powerfull enchantress has used her magic and beauty to lull a bunch of guys into her servitude so she can live like a queen. I don't know if the Ancient Oaks is the right place, but since she's so enchanting I wanted there to be an enchantment bonus there. #lab #population 5000 #poptype 50 --Militia, Lt Inf, Hvy Inf, Scout #feature "Hall of Ancient Oaks" #feature "Forest of Delights" #commander 485 --Great Enchantress #comname "Bella" @7 additem "Vine Shield" "Ivy Crown" "Robe of Missile Protection" "Birch Boots" "Barkskin Amulet" "Thistle Mace" "Cat Charm" @2 #mag_nature 3 #mag_astral 1 #xp 500 #bodyguards 3 22 --Knight @3 units 20 29 --Light Infantry 15 39 --Heavy Infantry 15 33 --Archer |
Re: Idea thread: special provinces, unique defende
Everything looks good.
Was it intentional to have random magic paths? The current code will give Bella a 50% chance of having N3 or S1. (That may have been your intention.) Be sure to include the file name for your creations so that users know what to name the file. The file name tells SemiRandom how to handle the province. |
Re: Idea thread: special provinces, unique defende
The @ sign is saying "Im going to make a list of items to be randomly selected". You have "1 of 7 items" and "1 of 2 magics" and "1 of 3 different possible unit types". Was that what you wanted?
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Re: Idea thread: special provinces, unique defende
Now that I have my eyes open (thank you coffee!), I can see what appears to have happened. Be sure to hit the Submit button for each individual entry/item. If you add multiple items to the list and then submit, the province editor treats your entries as a random selection. To remove an item from the list, simply double click on it in the list box.
(I might suggest that future 'province editor' created provinces be posted in the Province Editor thread or in the RanDom thread so as not to hijack Endo's idea thread. http://forum.shrapnelgames.com/images/smilies/wink.gif ) |
Re: Idea thread: special provinces, unique defende
Yup, random was not the intention. Thanks for the help.
Sorry, I thought this was the thread to compile special areas. All future items will be posted in the other thread. I didn't mean to hijack. It's funny...coming up with ideas for "simple" provinces is harder than coming up with bi elaborate ones. |
Re: Idea thread: special provinces, unique defende
I didn't mind this thread being "caught" for the use of discussing other people's provinces.
I'm home for few days again, but don't have time for any extensive Dom-related stuff. I'm going to try out D&D with a friend's family. I've never gotten a chance to really try roleplaying, so this should be fun. My next holiday won't be before July 21st or so. I have more freedom in asking for free days now, but I'm going to save up to get longer holidays. |
Re: Idea thread: special provinces, unique defende
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Sometimes I really miss my D&D days... Have a good time Endo! |
Re: Idea thread: special provinces, unique defende
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Is that better? |
Re: Idea thread: special provinces, unique defende
caught, snagged, stolen, hijacked, etc.
I cant seem to do Gandalf's Grove. The party province would have been good. Maybe I can do something later but everything I do now seems either to be bragging, or too blah. |
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