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-   -   Neo Xekinima - LA game of Mod nations (finished) (http://forum.shrapnelgames.com/showthread.php?t=34954)

Tuidjy June 18th, 2007 04:45 AM

Re: Neo Xekinima - LA game of Mod nations (recruit
 
Heh. After playing the hoburgs, I'm scared... because I am having trouble
figuring out how one stops a deluge of highly armoured, heavily massed,
crossbow shooting free troops.

Oh... I started a new game on the attached map. Two of the nations started
with only two land provinces next to their capitals. Another started on the
little sliver of land in the SW, with only three neighbors. Frankly, I
would not say much for Ulm or Teutanion's chances if they were to start
like that.

lch June 18th, 2007 08:57 AM

Re: Neo Xekinima - LA game of Mod nations (recruit
 
Quote:

Tuidjy said:
Heh. After playing the hoburgs, I'm scared... because I am having trouble
figuring out how one stops a deluge of highly armoured, heavily massed,
crossbow shooting free troops.

Yes, the Hoburgs are a bulldozer in the early game, no question about that.

Quote:

Tuidjy said:
Oh... I started a new game on the attached map. Two of the nations started
with only two land provinces next to their capitals. Another started on the
little sliver of land in the SW, with only three neighbors. Frankly, I
would not say much for Ulm or Teutanion's chances if they were to start
like that.

I can top that: When I created a test game, two nations capitals were assigned to the same province by the game. That means that one of them was instantly defeated. I do want to assign starting provinces by hand and I take your recommendations, if you have them. But be aware that not everybody can start on the other side of the map from the Hoburgs... http://forum.shrapnelgames.com/image...ies/stupid.gif

HoneyBadger June 18th, 2007 03:11 PM

Re: Neo Xekinima - LA game of Mod nations (recruit
 
If you think those little pipsqueaks are tough, wait until you see what Kharam Dzu can do http://forum.shrapnelgames.com/images/smilies/happy.gif

BandarLover June 18th, 2007 06:54 PM

Re: Neo Xekinima - LA game of Mod nations (recruit
 
Ha!! Vaeittiheim will clearly be the superior 'pipsqueek' nation! Course, it helps that we are backed by trolls. http://forum.shrapnelgames.com/images/smilies/happy.gif

Tuidjy June 18th, 2007 08:14 PM

Re: Neo Xekinima - LA game of Mod nations (recruit
 
You guys are dreaming. I've been messing around with the hoburgs, and I have
yet to find any counter to a rush, apart from the obvious (SC pretender)...

And of course, the CB mod makes SC pretenders prohibitively expensive.

lch June 18th, 2007 08:25 PM

Re: Neo Xekinima - LA game of Mod nations (recruit
 
Have you tried beating them the Heim way, with three or more other nations allying up against them? http://forum.shrapnelgames.com/image...ies/tongue.gif

LoloMo June 18th, 2007 10:02 PM

Re: Neo Xekinima - LA game of Mod nations (recruit
 
Hey wait a minute... Don't hurt the little pipsqueaks! We have no mid or end game strength at all! If anyone should be allowed to live it's the poor little hoburgs http://forum.shrapnelgames.com/image...es/biggrin.gif And we're the second to the last nation to be picked, so all those other nations chosen first has got to be better http://forum.shrapnelgames.com/image...es/biggrin.gif

LoloMo June 18th, 2007 10:03 PM

Re: Neo Xekinima - LA game of Mod nations (recruit
 
Oh, is the game ready to run? Or are there still changes to the mod to be made?

LoloMo June 18th, 2007 10:11 PM

Re: Neo Xekinima - LA game of Mod nations (recruit
 
And also:

!!Special One Time Offer!!

The kindly nation of Hoburgs would like to extend a proposal of a NAP up to and including turn 50 to the first 3 nations to PM us. Offer is valid only before the game starts.

No purchase necessary to avail of this promo.

Cainehill June 19th, 2007 12:09 AM

Re: Neo Xekinima - LA game of Mod nations (recruit
 
Quote:

LoloMo said:
Oh, is the game ready to run? Or are there still changes to the mod to be made?

We do still need an "official" fixed version of the combinated mod I think, just so's everyone is playing the same sheet of music. We know what the fix for Sylvania is, but it needs to be put up for download.


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