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-   -   Allegiances (Team Game, Experimental - PLAYING) (http://forum.shrapnelgames.com/showthread.php?t=35624)

Thrawn August 5th, 2007 10:30 PM

Re: Nation selections
 
According to DrP: "230 provinces, 1725x1725 pixels, 30% water *by area*, which is something l.t. 20% water provinces, and is balanced."

You can download the map on his post on page 3. I'll put it at the top, as well.

If you haven't gotten it already, go ahead and do so.

Shovah32 August 5th, 2007 10:45 PM

Re: Nation selections
 
26 Water provinces - 25 in one group. It will suffice.

llamabeast August 6th, 2007 06:19 AM

Re: Nation selections
 
Okay guys, I've created the game on the LlamaServer, so you can start uploading pretenders whenever you're ready. Here's how:

- Go to Game Tools -> Create a pretender god in Dominions
- Go to the savedgames/newlords folder in the dominions directory, and find your pretender file (e.g. mid_pythium_0.2h)
- E-mail the file to: pretenders[ at ]llamaserver[ dot ]net
- Crucially, you must have the game name, 'Allegiances', in the subject line of your e-mail

Thrawn August 6th, 2007 12:22 PM

Re: Allegiances (Team Game, Experimental - Recruit
 
Thanks llamabeast!

Thrawn August 6th, 2007 01:23 PM

Re: Allegiances (Team Game, Experimental - Recruit
 
Team 3: The Western Empire
Baalz - Ulm
Thrawn - Marignon

DrPraetorious August 6th, 2007 01:45 PM

Re: Allegiances (Team Game, Experimental - Recruit
 
Dangit, I wanted the Magenta starts. Ah well.

Within teams you can switch your two start locations, if you wish, I just handed them out in alphabetical order. I just switched ours to give me more forest and him more resources.

Start location assignments:
(Team I - Western / Red) This wasn't randomly assigned obviously they have to be in the water.
Micah - R'lyeh - Southern Red / 57
Shovah32 - Oceania - Northern Red / 146
(Team II - Northern / Cyan)
Folket - Pangaea - Eastern Cyan / 200
Tromper - Pythium - Western Cyan / 190
(Team III - Eastern / Magenta)
Baalz - Ulm - Southern Magenta / 94
Thawn - Marignon - Northern Magenta / 144
(Team IV - Southern / Green)
Burnsaber - Abyssia - Eastern Green / 38
TNDP - Machaka - Western Green / 31

Thrawn August 6th, 2007 02:21 PM

Re: Allegiances (Team Game, Experimental - Recruit
 
Awesome. Teams 1 and 2 post your nation choices ASAP. Once we have our starting points, we can upload pretenders, and get at it. http://forum.shrapnelgames.com/images/smilies/happy.gif

Looking forward to the game.

tromper August 6th, 2007 03:19 PM

Re: Allegiances (Team Game, Experimental - Recruit
 
We'll get to you as soon as we finish early communication - I suspect we're in contrary timezones or somethin'. http://forum.shrapnelgames.com/images/smilies/happy.gif Shouldn't be too long.

Folket August 6th, 2007 04:08 PM

Re: Allegiances (Team Game, Experimental - Recruit
 
Are we allowed to attack independents during the first 12 turns? Are we sitting in our start province for 12 turns or do we have more provinces?

Are sites, independents default?

Thrawn August 6th, 2007 04:13 PM

Re: Allegiances (Team Game, Experimental - Recruit
 
Folket, you can TOTALLY expand and attack independents. http://forum.shrapnelgames.com/images/smilies/happy.gif The 12 turn thing just applies to other player nations.

I'll post the game settings info at the top. But, yeah, it's going to be all default, and no graphs.


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