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-   Scenarios, Maps and Mods (http://forum.shrapnelgames.com/forumdisplay.php?f=146)
-   -   Map: City wars-Gang wars - map - 1.00 is out (http://forum.shrapnelgames.com/showthread.php?t=36701)

Humakty June 6th, 2008 07:21 AM

Re: City wars-Gang wars, a new map + mod ALPHA
 
I'll run another game this week-end on the new version.

Bananadine June 6th, 2008 04:42 PM

Re: City wars-Gang wars, a new map + mod ALPHA
 
Okay I have played a game on the map--it was fun but playing against the AI isn't my favorite thing. And I cannot come up with any subtle strategic criticisms of your layout since, again, the AI doesn't motivate me to think that deeply. http://forum.shrapnelgames.com/images/smilies/happy.gif

I would consider playing a multiplayer game on it if I weren't so booked up already.

Aezeal June 6th, 2008 08:08 PM

Re: City wars-Gang wars, a new map + mod ALPHA
 
the things you need to do should be seen when selecting the map and setting up the game.. else read the first post here.

Bananadine June 6th, 2008 08:38 PM

Re: City wars-Gang wars, a new map + mod ALPHA
 
Yeah, I saw the bit about choosing the King, Church, etc. and I did that. But I also needed to choose an age and I don't recall being prompted to choose any particular one--yet when I tried anything but MA, I couldn't add the right number of players for some weird reason. It wasn't a big deal, but it could confuse somebody.

Humakty June 7th, 2008 07:02 PM

Re: City wars-Gang wars, a new map + mod ALPHA
 
I've started a games with EA Niefelheim, with three additional gangs, and LA T'ien Ch'i started with a vampire count and ghost champion (heroes both) + 10 ghosts/ 5 vapires.

I met them on turn 2 with my pretender, prophet and starting army, it was painfull.

I suppose indeps are not cleared when gangs are added ?

Aezeal June 7th, 2008 07:30 PM

Re: City wars-Gang wars, a new map + mod ALPHA
 
there is an independant prov which has something like that in it.. it;s not supposed to be from a gang though :F


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