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Re: City wars-Gang wars, a new map + mod ALPHA
I'll run another game this week-end on the new version.
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Re: City wars-Gang wars, a new map + mod ALPHA
Okay I have played a game on the map--it was fun but playing against the AI isn't my favorite thing. And I cannot come up with any subtle strategic criticisms of your layout since, again, the AI doesn't motivate me to think that deeply. http://forum.shrapnelgames.com/images/smilies/happy.gif
I would consider playing a multiplayer game on it if I weren't so booked up already. |
Re: City wars-Gang wars, a new map + mod ALPHA
the things you need to do should be seen when selecting the map and setting up the game.. else read the first post here.
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Re: City wars-Gang wars, a new map + mod ALPHA
Yeah, I saw the bit about choosing the King, Church, etc. and I did that. But I also needed to choose an age and I don't recall being prompted to choose any particular one--yet when I tried anything but MA, I couldn't add the right number of players for some weird reason. It wasn't a big deal, but it could confuse somebody.
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Re: City wars-Gang wars, a new map + mod ALPHA
I've started a games with EA Niefelheim, with three additional gangs, and LA T'ien Ch'i started with a vampire count and ghost champion (heroes both) + 10 ghosts/ 5 vapires.
I met them on turn 2 with my pretender, prophet and starting army, it was painfull. I suppose indeps are not cleared when gangs are added ? |
Re: City wars-Gang wars, a new map + mod ALPHA
there is an independant prov which has something like that in it.. it;s not supposed to be from a gang though :F
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