![]() |
Re: Grossly, insanely different PD strengths
Quote:
|
Re: Grossly, insanely different PD strengths
You want an example of a MAJOR bug that isn't fixed? How about building extras temples not increasing your dom strength for the purposes of spread checks?
|
Re: Grossly, insanely different PD strengths
Well, that's hardly a serious bug, it's just as if the game had an entirely reasonable alternative rule. It's just unfortunate that the manual doesn't match up with the implementation.
|
Re: Grossly, insanely different PD strengths
I think in a game called Dominions a major dominion mechanic not working properly is pretty serious. Far more serious than a spell or unit not working. But you're right, you can still play the game. I suppose it doesn't quality as a must fix in that respect.
Another fairly big one, but not major, would be cave provinces not casting darkness. |
Re: Grossly, insanely different PD strengths
Quote:
|
Re: Grossly, insanely different PD strengths
I think the solution to the monkey PD problem is to create a mod that gives them a huge killer ape named Kong as the extra 20+ PD leader.
|
Re: Grossly, insanely different PD strengths
I vote for a three-headed monkey. http://forum.shrapnelgames.com/images/smilies/happy.gif
|
Re: Grossly, insanely different PD strengths
Monkey pirates!
|
Re: Grossly, insanely different PD strengths
Or maybe I could get something that doesn't rout when four archers attack it. Oh, wait, they also had an idie commander.
Well that explains it. |
Re: Grossly, insanely different PD strengths
I'm having real trouble beating monkey PD. If only someone could tell me what kind of force beats it, over and over again.
|
All times are GMT -4. The time now is 11:43 AM. |
Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.