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-   -   What Are the Drawbacks of High Misfortune? (http://forum.shrapnelgames.com/showthread.php?t=37326)

IndyPendant January 14th, 2008 01:46 PM

Re: What Are the Drawbacks of High Misfortune?
 
I don't have it with me, but I'm reasonably certain the manual says that certain spells that target provinces are anonymous, and so they show up as random events. That would cause more than three in a turn.

Zeldor January 14th, 2008 01:50 PM

Re: What Are the Drawbacks of High Misfortune?
 
vfb:

But I think you can get the negative ones http://forum.shrapnelgames.com/images/smilies/happy.gif Like barbarian attack.

vfb January 14th, 2008 01:51 PM

Re: What Are the Drawbacks of High Misfortune?
 
http://i175.photobucket.com/albums/w...ons/events.jpg

Events are:

Kheledor: Priest, faith+300 gold
Hoburgia: Priest, faith+300 gold
Nireithal Bay: Air gems
Far Kheled: Festival, faith

Four events, none of them from a ritual, none of them in provinces where there was a battle.

Scales in this game were:
Turmoil 3, Growth 1, Luck 3, Drain 2.

At this point I had about half the provinces on a 157-province map.

Doc_Jones January 15th, 2008 12:16 PM

Re: What Are the Drawbacks of High Misfortune?
 
Any possibility any of these are hidden site events? Not familiar with the sites.

vfb January 15th, 2008 07:19 PM

Re: What Are the Drawbacks of High Misfortune?
 
There are hidden site side effects, but no hidden site events that I know of.

I've seen 4 true random events per turn quite frequently, and on rare occasion 5. Maybe you need +% to random events to get this, like Turmoil 3 Luck 3 scales?


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